AnnouncementsTime for another stable release! We are once again attempting a release every three months, which means this one is a mere month late!
Gorgonzola has more bug-fixes than features, but it's notable nonetheless :)
Download links are here
* An impossible dream in the DOS days, transparency! Sprite and Map layer slices can have opacity and choice of three blending modes: normal transparency, add (good for clouds, coloured lights), multiply (good for shadows). (You need a one-line script to make a map layer transparent).
* Six new enemy dissolve/appear types
* Titlescreen Text, displayed at bottom of the tilescreen
* Script triggers for adding, removing, swapping heroes
Sun May 03, 2020 12:18 pm by TMC
This stable release was a bit late! But it also has a lot of good stuff in it!
* Games can be played with mouse or (mostly working) joystick
* Spritesets and backdrops can be any size
* Hero counter-attacks
* Hero MP meters
* Graphical browsers for sprites, attacks, enemies, maps, textboxes, etc.
* Enemy Usage and Foemap Statistics screens
* Menu item colors and real unselectable menu items
Sun Jan 12, 2020 7:53 pm by Bob the Hamster
Filed under "why didn't we do this sooner?"
The screenshot displayed is the most recent one you've attached to your listing.
Wed May 22, 2019 4:06 pm by Mogri
I've upgraded the PHP version used by the site, and it caused some problems that I've been slowly sorting out. If you run into any problems from this point on, please bring them to my attention.
I was hoping this upgrade would fix the sporadic "Oh no!" messages you may or may not have been seeing, but it does not appear to have helped in that department.
Mon Mar 18, 2019 8:09 pm by Mogri
If you're reading this, there's an excellent chance you weren't using this functionality, but it's good news all the same:
Tue Jan 01, 2019 2:02 am by Mogri
Kaiju Big Battel: Fighto Fantasy is 16-bit styled RPG featuring turn-based combat, plenty of exploration, and a funky soundtrack to pump you up. This is an officially licensed game based on the live-action monster wrestling group Kaiju Big Battel, who have been performing their Godzilla-meets-WWE act for over 20 years.
Designed for Kaiju fans and newcomers alike, Fighto Fantasy takes players on a quest through time and space as they work to undo damage caused by the evil Dr. Cube as he rampages through history in search of fame and glory. With seven main playable heroes (and a secret one to unlock), players explore six time periods and punch out dozens of deadly monsters.
This demo serves as a sort of condensed, "short film" version of the full game. The scenario presented plays out differently and the pacing and zones are almost completely...
My website was basically getting paid to do nothing, so I took it down. I have changed the download links for the time being, so you guys can still access the game if you want to. I don't know if the game will ever be finished, but it's been greenlit on Steam so if I do, I'll be uploading it there.
Motrya is an old-school RPG, similar to those from the Super Nintendo console, that chronicles Murlor's journey through a strange, but sometimes familiar fantasy world.
What if you were fixing to graduate from school, but had never actually done the work required? Murlor would know how you'd feel.
Murlor's story begins on the evening of his graduation from Yormus Academy, where students practice the art of Forlae, which you might call "Magic" in our world. That day, Murlor learns all about some dark, secret stuff, and when the unthinkable happens, his peaceful life at Yormus is thrown in to chaos. If you want to know the full story, you'll have to check the game out today!
You can download Motrya here now!
Selecting "OK" makes you exit
Selecting "Del" deletes the last digit entered
I attempted to make this without global variables or lookups.
I cleaned up the scripts somewhat.
There are 2 input modes, numpad and ticker. Excuse the titling.
There are 2 input events. Random and Listed.
If you want to use the scripts, you need to set the input mode by setting "Keypad Input Event" to
1, for numpad
2, for ticker
Then you can call an event. Namely "Random Target" or "Listed Targets"
You are responsible for suspending player, gameplay etc., while an input occurs.
I have used a menu to do this here.
I might add a variant ticker that rolls over into the next column when you change it enough
And maybe a variant ticker that respects a quantity limit, displays your quantity, and you can input any number below the quantity limit.
edit: minor fix to listed targets