AnnouncementsFiled under "why didn't we do this sooner?"
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Wed May 22, 2019 4:06 pm by Mogri
I've upgraded the PHP version used by the site, and it caused some problems that I've been slowly sorting out. If you run into any problems from this point on, please bring them to my attention.
I was hoping this upgrade would fix the sporadic "Oh no!" messages you may or may not have been seeing, but it does not appear to have helped in that department.
Mon Mar 18, 2019 8:09 pm by Mogri
If you're reading this, there's an excellent chance you weren't using this functionality, but it's good news all the same:
Tue Jan 01, 2019 2:02 am by Mogri
It's been on the blink ever since we went to HTTPS, but the favicon is finally back in operation.
All I can guess is it was cached really hard in my browser, because I have no idea how I didn't notice sooner otherwise.
Thu May 10, 2018 4:44 pm by Mogri
We have another stable release! Download it here:
* Many new map-editor features, including mouse support.
* Enemy "appear" animations.
* Customizable hero experience curve.
* Textbox save/load/delete/end game conditionals.
* Unhid still-experimental option for non-320x200 games.
* Copy-paste text between the editor and other applications.
* Visual browsers for sprites...
Mon Dec 04, 2017 1:41 am by Bob the Hamster
Kaiju Big Battel: Fighto Fantasy is 16-bit styled RPG featuring turn-based combat, plenty of exploration, and a funky soundtrack to pump you up. This is an officially licensed game based on the live-action monster wrestling group Kaiju Big Battel, who have been performing their Godzilla-meets-WWE act for over 20 years.
Designed for Kaiju fans and newcomers alike, Fighto Fantasy takes players on a quest through time and space as they work to undo damage caused by the evil Dr. Cube as he rampages through history in search of fame and glory. With seven main playable heroes (and a secret one to unlock), players explore six time periods and punch out dozens of deadly monsters.
This demo serves as a sort of condensed, "short film" version of the full game. The scenario presented plays out differently and the pacing and zones are almost completely...
In the far future, the maniacal Prime Pharaoh rules the wastelands of Earth. Any who oppose him are exiled to the Void Pyramid. This outer space prison is populated by criminals, beasts, and mutants. No one has ever escaped, but you must try.
*Choose to be a soldier, slave, or scribe. Overcome challenges with your unique skills.
*Explore the intricately designed pyramid. Each chamber is packed with foes, puzzles, traps, and treasures.
*Develop your character however you want with an unusual but intuitive advancement system.
*Use your brawn, wits, and agility stats to kick down doors, bend bars, hack computers, haggle with merchants, dodge traps, scale walls, and more.
*Find numerous solutions to every problem. Explore multiple paths through the pyramid. Experience alternate endings. Fight optional bosses. Discover hidden treasures.
*Experience a unique vision of the future. In the...
Renaldo is an overworked and underpaid fast food worker who finds himself in a pickle after all his coworkers call out on him and he's forced to run the place solo in order to make ends meet. Can you survive the service job shift from hell?
This is the feature complete but unfinished release of the game I was doing for the One Room Contest that was in February. I apparently overscoped like a superslimer in terms of coding requirements, but managed to get everything working at last.
It's kind of a workload management simulation-ey game in the vein of Papers Please. Feedback on how the different difficulty modes feel would be highly appreciated, just send me a PM if you play it and have any feedback. Or let me know on the Slime Salad Discord server.
Things to be added:
Music and original sound effects
The ending scene that I already wrote a script for
Varied NPC appearance
Special NPC cutscenes
Battle scenes for NPCs beating you up
Might make the game shorter