AnnouncementsIt's been on the blink ever since we went to HTTPS, but the favicon is finally back in operation.
All I can guess is it was cached really hard in my browser, because I have no idea how I didn't notice sooner otherwise.
Thu May 10, 2018 4:44 pm by Mogri
We have another stable release! Download it here:
* Many new map-editor features, including mouse support.
* Enemy "appear" animations.
* Customizable hero experience curve.
* Textbox save/load/delete/end game conditionals.
* Unhid still-experimental option for non-320x200 games.
* Copy-paste text between the editor and other applications.
* Visual browsers for sprites...
Mon Dec 04, 2017 1:41 am by Bob the Hamster
So there was a very serious bug in Dwimmercrafty, which I have just fixed. EVeryone currently using dwimmercrafty should download dwimmercrafty+1
The bug was deleting the On-Death-Bequest attack and the Non-Elemental-Counter attack from all enemies as soon as the game was loaded into custom.
If you never used those enemy features, then you have nothing to worry about.
If you only used them a few times, you can just re-add them with...
Fri Sep 22, 2017 11:18 pm by Bob the Hamster
Intrepid user Virtuous Sword just surprised me by doing something that I did not know was possible: becoming the first person to donate directly to the site. I have no idea how Virtuous Sword stumbled upon it -- it took me a few minutes to figure out how to generate this link, but here is the donation URL.
If you have been around long enough, then you know that I have never petitioned donations to keep the site around. The site has been...
Fri Sep 01, 2017 1:35 am by Mogri
A new stable ohrrpgce release is upon us!
Download it for your platform here: https://rpg.hamsterrepublic.com/ohrrpgce/Downloads
Here are a few highlights of the new features:
* NPC pathfinding, and other new NPC movetypes including follow-walls
* Record .gif videos with Ctrl-F12
* More map layers, hero definitions, and global variables
* More info shown in-game in shops and spell lists
* One-way walls
* Lots of new in-game debug keys/F8 debug menu options, and a similar new menu...
Thu Aug 31, 2017 10:02 pm by Bob the Hamster
As one of these demons, and a demon lord at that, you're none too happy about that.
...but is there even a way out? And even if there was, would you be able to conquer the myriad demons who now seek your defeat?
This is a 3D dungeon crawler in the vein of Etrian Odyssey, originally made for the HOTOHR 2016 contest.
Kaiju Big Battel: Fighto Fantasy is 16-bit styled RPG featuring turn-based combat, plenty of exploration, and a funky soundtrack to pump you up. This is an officially licensed game based on the live-action monster wrestling group Kaiju Big Battel, who have been performing their Godzilla-meets-WWE act for over 20 years.
Designed for Kaiju fans and newcomers alike, Fighto Fantasy takes players on a quest through time and space as they work to undo damage caused by the evil Dr. Cube as he rampages through history in search of fame and glory. With seven main playable heroes (and a secret one to unlock), players explore six time periods and punch out dozens of deadly monsters.
This demo serves as a sort of condensed, "short film" version of the full game. The scenario presented plays out differently and the pacing and zones are almost completely...
Register here at Slime Salad and ask us how. It's easy and fun. Best of all, it's completely free!
Update 11-Sept-08: Documentation for our Brazilian friends
Update 18-Oct-07: Cosmetic stuff! The attacks all have graphics and sounds now. Aren't you happy?
Update 25-Nov-06: New palette (menus are now easier to navigate). Minor bugfixes. Some BAMs updated to MIDI.
Update 18-Nov-06: Safe2, Shell2 costs further reduced; some items fixed.
Update 07-Jan-05: 5 Hits weakened; Safe2, Shell2 and Big Guard MP costs reduced.
For the 2004 Human Day and Epic Marathon contests.
What is Darkmoor Dungeon? It is strategic RPG battling in the finest tradition of classic games such as the SNES...
This is the last game from my early days of game making. Out of the three that I've managed to keep, this is the only one with a more final fantasy kind of inspiration. Again it's very, very simple and the monsters are based on a certain franchise with catchable monsters, but again I don't want to let my early work die in an unnamed folder lost on a harddrive.
The actual date this game was made is 2011 not 2013 making this my second game finished.