Show off your graphics!
Moderators: Bob the Hamster, marionline, SDHawk
- marionline
- Metal Slime
- Posts: 673
- Joined: Sat Feb 26, 2011 9:23 pm
A sketch for each hero/main character.
(Hopefully the forum's image upload works.)
Edit (again): Now with colors! (And images that are visible in the forum.)
What do you think?
(Hopefully the forum's image upload works.)
Edit (again): Now with colors! (And images that are visible in the forum.)
What do you think?
- Attachments
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- heros
- chars.png (322.82 KiB) Viewed 870 times
Last edited by marionline on Sun Nov 12, 2017 7:19 am, edited 2 times in total.
- sheamkennedy
- Liquid Metal Slime
- Posts: 1110
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I really like the graphics overall and think they give off a serious/realistic RPG vibe. That being said I think the centaur's eyes look a little cartoonish in the battle graphic and I think you could play around with them to make them fit the overall vibe of the rest of your graphics. Maybe horizontal or vertical narrowing of the eyes might work, or try antialiasing with the a darker skin tone.Valkayree wrote:Just some stuff from something I'm working on.
Also I'm curious, are you going to make a code for the snowy area to leave footprints/hoofprints behind the character? I really think you should. It would be an easy (each step) script to accomplish and would look pretty great too!
Last edited by sheamkennedy on Tue Nov 14, 2017 12:25 pm, edited 1 time in total.
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Wow, it's cool to see someone like you back after so long. They all come back :) Is that a cameo appearance, or is this EotE-related? I like your ice map and your lava.
Also, dumb question, but are you using Dwimmercrafty? It seems you're not using the gfx_sdl backend (which is the default in Dwimmercrafty) since it's restricted to 320x200; did you change back to gfx_directx?
marionline:
Oh, those look really great coloured in! Especially the first three. It's hard to see Rayo's face, which seems unfortunate. But I guess you intended that. And, think maybe the let shoulder (our point of view) should be further back (more behind the body). It looks a bit awkward.
Also, dumb question, but are you using Dwimmercrafty? It seems you're not using the gfx_sdl backend (which is the default in Dwimmercrafty) since it's restricted to 320x200; did you change back to gfx_directx?
marionline:
Oh, those look really great coloured in! Especially the first three. It's hard to see Rayo's face, which seems unfortunate. But I guess you intended that. And, think maybe the let shoulder (our point of view) should be further back (more behind the body). It looks a bit awkward.
Last edited by TMC on Tue Nov 14, 2017 12:42 pm, edited 1 time in total.
Thanks I'll try that. I've got cleaning up to do on graphics. It never was my strong suit. Ive been trying to get away with zero plotscripting and havent done it so far. I rely heavily on tags and layers. Snow effect like footprints do intrigue me though, ill think about it.I really like the graphics overall and think they give off a serious/realistic RPG vibe. That being said I think the centaur's eyes look a little cartoonish in the battle graphic and I think you could play around with them to make them fit the overall vibe of the rest of your graphics. Maybe horizontal or vertical narrowing of the eyes might work, or try antialiasing with the a darker skin tone.
Also I'm curious, are you going to make a code for the snowy area to leave footprints/hoofprints behind the character? I really think you should. It would be an easy (each step) script to accomplish and would look pretty great too!
That explains a ton. Seems I've been working a while under a big limitation. The eote stuff is cameo but it fits the story. You have to unlock him.TMC wrote:Wow, it's cool to see someone like you back after so long. They all come back Is that a cameo appearance, or is this EotE-related? I like your ice map and your lava.
Also, dumb question, but are you using Dwimmercrafty? It seems you're not using the gfx_sdl backend (which is the default in Dwimmercrafty) since it's restricted to 320x200; did you change back to gfx_dir
- Pepsi Ranger
- Liquid Metal Slime
- Posts: 1457
- Joined: Thu Nov 22, 2007 6:25 am
- Location: South Florida
Hey Valkayree,
Good to see you back here again. Your games were pretty solid despite the OHR's many limitations back in the day, and it'll be interesting to see what you can pull off with the engine's current features.
I wanted to chime in quickly to let you know that since 2010, we've been doing a biannual contest called Heart of the OHR, which focuses mainly on the classic RPG (with caveats, as you'll see if you track the contest's history), and we'll be doing another one in 2018, probably starting in May. Although I encourage all OHR designers to release their games whenever they're ready, I wanted to let you know that if you finish or release during the contest window (generally runs about five to six months), your game, if it's an RPG, will be eligible to join (read: drafted in). This is good news because Heart of the OHR comes with prizes, and some of them are even good.
It works on a release window, not a start and finishing date like contests of old, which means you can submit games you've been working on for years, and it encourages developers to put "heart" into their games, or their heart back into it. If you want more information (and this is an invitation to everyone reading who doesn't know what I'm talking about), feel free to PM me. I'll be hyping it more as we get closer to the open window period, but I know you've been gone for a while, and you probably don't know about it, so I wanted to make sure you did. I'm the coordinator of the contest, so ask me anything you want about it and I'll do my best to answer.
The contest has been linked to some of the best games we've had in the last decade, and if you have time, I'd recommend trying some of them out, especially since many of them do an awesome job showing off how the engine has evolved. It might give you ideas for some neat tricks, too.
Oh, and on another note, we still don't have battlescripting. You probably figured that out. ;)
Welcome back.
Good to see you back here again. Your games were pretty solid despite the OHR's many limitations back in the day, and it'll be interesting to see what you can pull off with the engine's current features.
I wanted to chime in quickly to let you know that since 2010, we've been doing a biannual contest called Heart of the OHR, which focuses mainly on the classic RPG (with caveats, as you'll see if you track the contest's history), and we'll be doing another one in 2018, probably starting in May. Although I encourage all OHR designers to release their games whenever they're ready, I wanted to let you know that if you finish or release during the contest window (generally runs about five to six months), your game, if it's an RPG, will be eligible to join (read: drafted in). This is good news because Heart of the OHR comes with prizes, and some of them are even good.
It works on a release window, not a start and finishing date like contests of old, which means you can submit games you've been working on for years, and it encourages developers to put "heart" into their games, or their heart back into it. If you want more information (and this is an invitation to everyone reading who doesn't know what I'm talking about), feel free to PM me. I'll be hyping it more as we get closer to the open window period, but I know you've been gone for a while, and you probably don't know about it, so I wanted to make sure you did. I'm the coordinator of the contest, so ask me anything you want about it and I'll do my best to answer.
The contest has been linked to some of the best games we've had in the last decade, and if you have time, I'd recommend trying some of them out, especially since many of them do an awesome job showing off how the engine has evolved. It might give you ideas for some neat tricks, too.
Oh, and on another note, we still don't have battlescripting. You probably figured that out. ;)
Welcome back.
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- marionline
- Metal Slime
- Posts: 673
- Joined: Sat Feb 26, 2011 9:23 pm
@TMC: Thanks for the praise and the hint about Rayo's shoulder.marionline:
Oh, those look really great coloured in! Especially the first three. It's hard to see Rayo's face, which seems unfortunate. But I guess you intended that. And, think maybe the let shoulder (our point of view) should be further back (more behind the body). It looks a bit awkward.
It's hard to spot one's own mistakes. I'll try to fix it!
- Mammothstuds
- Slime Knight
- Posts: 103
- Joined: Sun Mar 22, 2015 8:02 pm
Re: My protagonists walk about
Mirrored Soul Gaiden is pretty much on hiatus, and has been for a while :/TMC wrote:Wow! Impressive. Bu the different sizes, looks like they're from different projects. Are you actively working on Mirrored Soul Gaiden, or another game?
Truth be told I haven't been working in OHRRPGCE for quite some time - college and stuff is getting in the way. That said, I'm working on a different game project which is quite ambitious.
- Nathan Karr
- Liquid Metal Slime
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- Contact:
I was frustrated at not having a web connection and the eventual death of the computer I was making my other OHR projects on recently (fortunately I sent most of the important files to DropBox), so I opened up an old joke game from like 2011 (it was a self-mockery of Nintento Quest) and decided to replace the Rurouni Catholic sprites with a new hero.
From there, I decided I'd rather use these sprites in another game entirely and it spiraled into a new project entirely.
From there, I decided I'd rather use these sprites in another game entirely and it spiraled into a new project entirely.
Remeber: God made you special and he loves you very much. Bye!
- Feenicks
- Metal Slime
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Some more stuff. Gotta start making this into something playable soon, that's for sure.
- Attachments
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- Gotta find some room in this set for some more decorative stuff; this bit here's a bit plain still.
- beyondthedoor0017.png (31.92 KiB) Viewed 3908 times
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- Need to draw up some more backgrounds beyond this generic one.
- beyondthedoor0014.png (22.21 KiB) Viewed 3908 times
- Nathan Karr
- Liquid Metal Slime
- Posts: 1215
- Joined: Fri Jan 25, 2008 3:51 am
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I've been having fun
- Attachments
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- A familiar sword
- snoopingas0017.bmp (63.55 KiB) Viewed 3898 times
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- The bear is really fun to design and write. The goofball at the top is an edit of a sprite set I did back in like...2006.
- snoopingas0013.bmp (63.55 KiB) Viewed 3898 times
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- Classic OHR hero!
- snoopingas hero set 4.bmp (5.12 KiB) Viewed 3898 times
Last edited by Nathan Karr on Wed Dec 06, 2017 12:44 am, edited 1 time in total.
Remeber: God made you special and he loves you very much. Bye!
- TheLordThyGod
- Slime Knight
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- Location: Muscle Shoals, AL, USA, Earth, Solar System, Milky Way, Known Universe
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- TheLordThyGod
- Slime Knight
- Posts: 220
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