Show off your graphics!
Moderators: Bob the Hamster, marionline, SDHawk
- sheamkennedy
- Liquid Metal Slime
- Posts: 1110
- Joined: Mon Sep 16, 2013 9:29 pm
- Location: Tama-shi, Tokyo, Japan
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@Phoenix: Looks so good! Getting a nice classic RPG vibe.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
- SwordPlay
- Chemical Slime
- Posts: 966
- Joined: Sun Jan 22, 2017 9:32 am
- Location: London, England
- Contact:
New enemy types for a game I'm working on.
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- daysdevoured bynightmares crash-recovered 30024.gif (169.19 KiB) Viewed 3187 times
Last edited by SwordPlay on Sat Oct 07, 2017 8:42 am, edited 3 times in total.
- Feenicks
- Metal Slime
- Posts: 697
- Joined: Tue Aug 10, 2010 9:23 pm
- Location: ON THE AIR IN THE AIR
- Contact:
Whoops I've started a new project
[shown one of these in the discord already, but putting stuff up in multiple places is how things are done nowadays right?]
[shown one of these in the discord already, but putting stuff up in multiple places is how things are done nowadays right?]
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- beyondthedoor crash-recovered 0 crash-recovered 00002.png (24.23 KiB) Viewed 3134 times
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- beyondthedoor crash-recovered 0 crash-recovered 00001.png (55.84 KiB) Viewed 3134 times
- Bob the Hamster
- Lord of the Slimes
- Posts: 7660
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
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- Feenicks
- Metal Slime
- Posts: 697
- Joined: Tue Aug 10, 2010 9:23 pm
- Location: ON THE AIR IN THE AIR
- Contact:
Don't have a name for this project that's anything other than tentative yet. I'll figure one out eventually.
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- Don't mistake this for actual progress.
- beyondthedoor0000.png (32.05 KiB) Viewed 3119 times
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- This is the palette I'm using. Lots of smaller [4-6 color] ramps, with a few larger ones.
- palettefull 8x.png (1.46 KiB) Viewed 3119 times
- SwordPlay
- Chemical Slime
- Posts: 966
- Joined: Sun Jan 22, 2017 9:32 am
- Location: London, England
- Contact:
That artwork, and that palette, is great.
Green and red character on green and red tiles and they appear distinct from each other. Very effective.
I personally think this is the best palette I have seen. It should be the default! Is it available for download?
Green and red character on green and red tiles and they appear distinct from each other. Very effective.
I personally think this is the best palette I have seen. It should be the default! Is it available for download?
Last edited by SwordPlay on Thu Oct 19, 2017 1:58 am, edited 2 times in total.
- Holofox
- Slime
- Posts: 16
- Joined: Thu Aug 03, 2017 8:48 pm
- Location: New Zulin* mythical place near Austraaaaaaaalia, in the land of the long white cloud
My protagonists walk about
Thats if I can get the code to extend the frames and size
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- 20171030_182641.gif (154.28 KiB) Viewed 900 times
Rise of the female gamers!
- Mammothstuds
- Slime Knight
- Posts: 103
- Joined: Sun Mar 22, 2015 8:02 pm
These are incredible! There's so much character in each one. The big sprites are so good! They're just so clean and visually appealing. The shadows are really well done, in both color and placement. Oh man, and that guy in the purple robe, about 4 sprites down and 2 right, his robes have folds near the bottom. It's so great. I really look forward to seeing these sprites in action.Mammothstuds wrote:Here's my sprite portfolio so far! Yes, it's still expanding
My pronouns are they/them
Ps. I love my wife
Ps. I love my wife
- Mammothstuds
- Slime Knight
- Posts: 103
- Joined: Sun Mar 22, 2015 8:02 pm
Thank you so much! I do too, believe me :/kylekrack wrote:These are incredible! There's so much character in each one. The big sprites are so good! They're just so clean and visually appealing. The shadows are really well done, in both color and placement. Oh man, and that guy in the purple robe, about 4 sprites down and 2 right, his robes have folds near the bottom. It's so great. I really look forward to seeing these sprites in action.Mammothstuds wrote:Here's my sprite portfolio so far! Yes, it's still expanding
Re: My protagonists walk about
Wow! Impressive. Bu the different sizes, looks like they're from different projects. Are you actively working on Mirrored Soul Gaiden, or another game?
I count that that workabout is about 24x64. The walktall script only allows 24x32-sized walkabouts, although in the near future the engine will support other sizes; so you'll probably want to wait for that.
Such large walkabouts may mean you want to set the game's resolution to higher than 320x200 (it's currently a hidden option). I was going to say that using large walkabout would be mismatched with the tile size, which is 20x20, because two walksabouts next to each other would overlap. But 24 pixels wide might be just barely OK. I'd like to see how that looks in a game!
Cool!Holofox wrote:Thats if I can get the code to extend the frames and size :v:
I count that that workabout is about 24x64. The walktall script only allows 24x32-sized walkabouts, although in the near future the engine will support other sizes; so you'll probably want to wait for that.
Such large walkabouts may mean you want to set the game's resolution to higher than 320x200 (it's currently a hidden option). I was going to say that using large walkabout would be mismatched with the tile size, which is 20x20, because two walksabouts next to each other would overlap. But 24 pixels wide might be just barely OK. I'd like to see how that looks in a game!
Last edited by TMC on Thu Nov 09, 2017 3:44 pm, edited 2 times in total.