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sheamkennedy
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Post by sheamkennedy »

@Phoenix: Looks so good! Getting a nice classic RPG vibe.
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SwordPlay
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Post by SwordPlay »

New enemy types for a game I'm working on.
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daysdevoured bynightmares crash-recovered 30024.gif
daysdevoured bynightmares crash-recovered 30024.gif (169.19 KiB) Viewed 3179 times
Last edited by SwordPlay on Sat Oct 07, 2017 8:42 am, edited 3 times in total.
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kylekrack
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Post by kylekrack »

Hm. Terrifying.
My pronouns are they/them
Ps. I love my wife
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Feenicks
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Post by Feenicks »

Whoops I've started a new project

[shown one of these in the discord already, but putting stuff up in multiple places is how things are done nowadays right?]
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beyondthedoor crash-recovered 0 crash-recovered 00002.png
beyondthedoor crash-recovered 0 crash-recovered 00002.png (24.23 KiB) Viewed 3126 times
beyondthedoor crash-recovered 0 crash-recovered 00001.png
beyondthedoor crash-recovered 0 crash-recovered 00001.png (55.84 KiB) Viewed 3126 times
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Mogri
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Post by Mogri »

That is a great palette. Did you make it yourself?
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Bob the Hamster
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Post by Bob the Hamster »

Those look great! What is it called?
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Feenicks
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Post by Feenicks »

Don't have a name for this project that's anything other than tentative yet. I'll figure one out eventually.
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Don't mistake this for actual progress.
Don't mistake this for actual progress.
beyondthedoor0000.png (32.05 KiB) Viewed 3111 times
This is the palette I'm using. Lots of smaller [4-6 color] ramps, with a few larger ones.
This is the palette I'm using. Lots of smaller [4-6 color] ramps, with a few larger ones.
palettefull 8x.png (1.46 KiB) Viewed 3111 times
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SwordPlay
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Post by SwordPlay »

That artwork, and that palette, is great.
Green and red character on green and red tiles and they appear distinct from each other. Very effective.
I personally think this is the best palette I have seen. It should be the default! Is it available for download?
Last edited by SwordPlay on Thu Oct 19, 2017 1:58 am, edited 2 times in total.
TMC
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Post by TMC »

Very nice - I was impressed with how the floor tiles don't seem to repeat at all, almost every spot looks uniquely textured thanks to mixing different variants.

The tentative name is beyondthedoor_crash_recovered_0_crash_recovered_0? Terrifying.
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Holofox
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My protagonists walk about

Post by Holofox »

Thats if I can get the code to extend the frames and size :v:
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20171030_182641.gif
20171030_182641.gif (154.28 KiB) Viewed 892 times
Rise of the female gamers!
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Mammothstuds
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Post by Mammothstuds »

Here's my sprite portfolio so far! Yes, it's still expanding
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yapu.png
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kylekrack
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Post by kylekrack »

Mammothstuds wrote:Here's my sprite portfolio so far! Yes, it's still expanding
These are incredible! There's so much character in each one. The big sprites are so good! They're just so clean and visually appealing. The shadows are really well done, in both color and placement. Oh man, and that guy in the purple robe, about 4 sprites down and 2 right, his robes have folds near the bottom. It's so great. I really look forward to seeing these sprites in action.
My pronouns are they/them
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Mammothstuds
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Post by Mammothstuds »

kylekrack wrote:
Mammothstuds wrote:Here's my sprite portfolio so far! Yes, it's still expanding
These are incredible! There's so much character in each one. The big sprites are so good! They're just so clean and visually appealing. The shadows are really well done, in both color and placement. Oh man, and that guy in the purple robe, about 4 sprites down and 2 right, his robes have folds near the bottom. It's so great. I really look forward to seeing these sprites in action.
Thank you so much! I do too, believe me :/
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Foxley
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Post by Foxley »

Dude. Your sprite work has developed impressively. These are pretty amazing.
TMC
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Re: My protagonists walk about

Post by TMC »

Wow! Impressive. Bu the different sizes, looks like they're from different projects. Are you actively working on Mirrored Soul Gaiden, or another game?
Holofox wrote:Thats if I can get the code to extend the frames and size :v:
Cool!
I count that that workabout is about 24x64. The walktall script only allows 24x32-sized walkabouts, although in the near future the engine will support other sizes; so you'll probably want to wait for that.
Such large walkabouts may mean you want to set the game's resolution to higher than 320x200 (it's currently a hidden option). I was going to say that using large walkabout would be mismatched with the tile size, which is 20x20, because two walksabouts next to each other would overlap. But 24 pixels wide might be just barely OK. I'd like to see how that looks in a game!
Last edited by TMC on Thu Nov 09, 2017 3:44 pm, edited 2 times in total.
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