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FnrrfYgmSchnish
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Post by FnrrfYgmSchnish »

Yep, still working on Fnrrf Ygm Schnish: Alleghany Hell School. Actually have been working on that game a lot recently -- mostly building the outside-the-school map, which up until last week was nonexistent.

I ended up borrowing a few tiles from Teekee -- which I suppose makes sense considering the setting of this game is only around 6 miles away from where that one starts out! -- but most of them ended up being either based on already-existing FYS:AHS tiles or completely new. I'm pretty happy with how the trees turned out; the trunk is from Teekee while the leafy bits are new, and probably the best tree I've made so far.

Now the outside of the school itself and most of the immediate area are pretty much complete -- I just need to decide exactly how far to allow the player to go and fill in any gaps I have left before I call it "finished" and start on making it a fully playable area (enemies, NPCs, items, etc.) and then actually moving the game into the next part of its story. Speaking of which, I finally finished the scene that leads to the outside area being accessible, so I should be able to start on that as soon as the outside map is done.
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Outside-school tileset! Finally!
Outside-school tileset! Finally!
ahs0004.png (31.47 KiB) Viewed 3844 times
Another spot along the school's outer wall.
Another spot along the school's outer wall.
ahs0003.png (33.8 KiB) Viewed 3844 times
Last edited by FnrrfYgmSchnish on Tue Apr 11, 2017 7:01 am, edited 1 time in total.
FYS:AHS -- Working on Yagziknian NPC walkabout sprites
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TabletopTimeTurner
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Post by TabletopTimeTurner »

Haha its been a while since ive posted so i figured id show off a little bit of what ive done
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Our hero, Yes looks a bit different now to say the least
Our hero, Yes looks a bit different now to say the least
Screen Shot 2017-04-06 at 9.40.28 AM.png (34.61 KiB) Viewed 3814 times
Party Member I made, very proud of her design
Party Member I made, very proud of her design
Screen Shot 2017-03-29 at 10.43.51 PM.png (42.08 KiB) Viewed 3814 times
favorite enemy so far
favorite enemy so far
Screen Shot 2017-04-04 at 11.36.15 AM.png (51.23 KiB) Viewed 3814 times
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kylekrack
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Post by kylekrack »

OH I love them! Those are all so good. I love that second picture. I want them in my party.
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Mammothstuds
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Post by Mammothstuds »

I'd say I've improved a lot since my Successor's Legacy days. Here are some enemy sprites I've done.Image
Last edited by Mammothstuds on Sat Apr 15, 2017 10:49 pm, edited 2 times in total.
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SwordPlay
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Post by SwordPlay »

W O W
These graphics look awesome!
"Imagination. Life is your creation."
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Mammothstuds
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Post by Mammothstuds »

Virtuous Sword wrote:W O W
These graphics look awesome!
If that was intended for me: thanks!
If not: you're still not wrong. Damn you guys can sprite
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SwordPlay
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Post by SwordPlay »

Well, everyone really :p I hope no one is offended at being left out or something

Are those enemies? I really dig their designs! Very aesthetic!
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Spoonweaver
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Post by Spoonweaver »

Mammothstuds wrote:I'd say I've improved a lot since my Successor's Legacy days. Here are some enemy sprites I've done.Image
Wow.
Very nice.

Strong Pokémon vibes.
Last edited by Spoonweaver on Sun Apr 16, 2017 4:00 pm, edited 1 time in total.
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TabletopTimeTurner
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Post by TabletopTimeTurner »

Mammothstuds wrote:I'd say I've improved a lot since my Successor's Legacy days. Here are some enemy sprites I've done.Image
YOOO THAT LOOKS PRETTY RAD
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SwordPlay
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Post by SwordPlay »

These are some unfinished portraits for some games I'm working on.
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female protagonist (sword master)
female protagonist (sword master)
0hour backup portrait 3.bmp (23.32 KiB) Viewed 3621 times
foul mouthed delinquent protagonist
foul mouthed delinquent protagonist
streetfighter copy portrait 4.bmp (23.32 KiB) Viewed 3621 times
Last edited by SwordPlay on Sun May 07, 2017 12:32 am, edited 2 times in total.
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Rogissidor
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Post by Rogissidor »

I'm working on some tall base sprites, not quite realistic proportions. Also elf ears. I'm not really happy with the animations yet, two-frame walk cycle is hard.
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WalkTall Base Sprites
WalkTall Base Sprites
BaseSprites.png (5.55 KiB) Viewed 3580 times
Last edited by Rogissidor on Sat May 06, 2017 11:06 pm, edited 1 time in total.
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kylekrack
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Post by kylekrack »

Rogissidor wrote:I'm working on some tall base sprites, not quite realistic proportions. Also elf ears. I'm not really happy with the animations yet, two-frame walk cycle is hard.
You could always implement a 3-frame walk cycle if you'd prefer! http://rpg.hamsterrepublic.com/ohrrpgce ... me_walking
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BMR
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Post by BMR »

Finally got this sucker working.

Image

If anyone's interested, hit me up and I can give you the script I used for this.
Last edited by BMR on Sat May 27, 2017 6:21 am, edited 1 time in total.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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Foxley
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Post by Foxley »

Good old ring menus. That's awesome.

Also I must say that entire scene looks really vibrant and not locked to the tile grid. Until the basic menus came up I didn't immediately assume it was done in OHRRPGCE.
TMC
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Post by TMC »

Wow, that whole thing looks incredible; unique. The falling leaves effect is great. Your game reminds me a bit of Bagne's sadly unreleased Saminaster & Sorcery game, though I might be misremembering that he had falling leaves. Maybe Motrya did?


You could always throw the script up on the wikil it's the sort of thing I wish we had more of: scripted alternatives to builtin stuff. If you don't want to spend any time polishing the script and writing an article, you could create an unfinished page for it anyway, so that someone else (ie me) can eventually clean it up. Or you could throw it up on a subpage of your user page (eg User:BMR/ring menu).
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