Show off your graphics!
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- FnrrfYgmSchnish
- Metal Slime
- Posts: 741
- Joined: Thu Jun 18, 2009 4:37 am
- Location: Middle of Nowhere
Yep, still working on Fnrrf Ygm Schnish: Alleghany Hell School. Actually have been working on that game a lot recently -- mostly building the outside-the-school map, which up until last week was nonexistent.
I ended up borrowing a few tiles from Teekee -- which I suppose makes sense considering the setting of this game is only around 6 miles away from where that one starts out! -- but most of them ended up being either based on already-existing FYS:AHS tiles or completely new. I'm pretty happy with how the trees turned out; the trunk is from Teekee while the leafy bits are new, and probably the best tree I've made so far.
Now the outside of the school itself and most of the immediate area are pretty much complete -- I just need to decide exactly how far to allow the player to go and fill in any gaps I have left before I call it "finished" and start on making it a fully playable area (enemies, NPCs, items, etc.) and then actually moving the game into the next part of its story. Speaking of which, I finally finished the scene that leads to the outside area being accessible, so I should be able to start on that as soon as the outside map is done.
I ended up borrowing a few tiles from Teekee -- which I suppose makes sense considering the setting of this game is only around 6 miles away from where that one starts out! -- but most of them ended up being either based on already-existing FYS:AHS tiles or completely new. I'm pretty happy with how the trees turned out; the trunk is from Teekee while the leafy bits are new, and probably the best tree I've made so far.
Now the outside of the school itself and most of the immediate area are pretty much complete -- I just need to decide exactly how far to allow the player to go and fill in any gaps I have left before I call it "finished" and start on making it a fully playable area (enemies, NPCs, items, etc.) and then actually moving the game into the next part of its story. Speaking of which, I finally finished the scene that leads to the outside area being accessible, so I should be able to start on that as soon as the outside map is done.
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- Outside-school tileset! Finally!
- ahs0004.png (31.47 KiB) Viewed 3846 times
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- Another spot along the school's outer wall.
- ahs0003.png (33.8 KiB) Viewed 3846 times
Last edited by FnrrfYgmSchnish on Tue Apr 11, 2017 7:01 am, edited 1 time in total.
FYS:AHS -- Working on Yagziknian NPC walkabout sprites
- TabletopTimeTurner
- Red Slime
- Posts: 56
- Joined: Fri Mar 25, 2016 1:33 am
- Location: hell my dudes
Haha its been a while since ive posted so i figured id show off a little bit of what ive done
- Attachments
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- Our hero, Yes looks a bit different now to say the least
- Screen Shot 2017-04-06 at 9.40.28 AM.png (34.61 KiB) Viewed 3816 times
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- Party Member I made, very proud of her design
- Screen Shot 2017-03-29 at 10.43.51 PM.png (42.08 KiB) Viewed 3816 times
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- favorite enemy so far
- Screen Shot 2017-04-04 at 11.36.15 AM.png (51.23 KiB) Viewed 3816 times
- Mammothstuds
- Slime Knight
- Posts: 103
- Joined: Sun Mar 22, 2015 8:02 pm
I'd say I've improved a lot since my Successor's Legacy days. Here are some enemy sprites I've done.
Last edited by Mammothstuds on Sat Apr 15, 2017 10:49 pm, edited 2 times in total.
- Mammothstuds
- Slime Knight
- Posts: 103
- Joined: Sun Mar 22, 2015 8:02 pm
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6462
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
Wow.Mammothstuds wrote:I'd say I've improved a lot since my Successor's Legacy days. Here are some enemy sprites I've done.
Very nice.
Strong Pokémon vibes.
Last edited by Spoonweaver on Sun Apr 16, 2017 4:00 pm, edited 1 time in total.
- TabletopTimeTurner
- Red Slime
- Posts: 56
- Joined: Fri Mar 25, 2016 1:33 am
- Location: hell my dudes
- SwordPlay
- Chemical Slime
- Posts: 966
- Joined: Sun Jan 22, 2017 9:32 am
- Location: London, England
- Contact:
These are some unfinished portraits for some games I'm working on.
- Attachments
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- female protagonist (sword master)
- 0hour backup portrait 3.bmp (23.32 KiB) Viewed 3623 times
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- foul mouthed delinquent protagonist
- streetfighter copy portrait 4.bmp (23.32 KiB) Viewed 3623 times
Last edited by SwordPlay on Sun May 07, 2017 12:32 am, edited 2 times in total.
- Rogissidor
- Slime
- Posts: 22
- Joined: Tue Apr 11, 2017 12:25 pm
I'm working on some tall base sprites, not quite realistic proportions. Also elf ears. I'm not really happy with the animations yet, two-frame walk cycle is hard.
- Attachments
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- WalkTall Base Sprites
- BaseSprites.png (5.55 KiB) Viewed 3582 times
Last edited by Rogissidor on Sat May 06, 2017 11:06 pm, edited 1 time in total.
You could always implement a 3-frame walk cycle if you'd prefer! http://rpg.hamsterrepublic.com/ohrrpgce ... me_walkingRogissidor wrote:I'm working on some tall base sprites, not quite realistic proportions. Also elf ears. I'm not really happy with the animations yet, two-frame walk cycle is hard.
My pronouns are they/them
Ps. I love my wife
Ps. I love my wife
- BMR
- Metal King Slime
- Posts: 3310
- Joined: Mon Feb 27, 2012 2:46 pm
- Location: The Philippines
- Contact:
Finally got this sucker working.
If anyone's interested, hit me up and I can give you the script I used for this.
If anyone's interested, hit me up and I can give you the script I used for this.
Last edited by BMR on Sat May 27, 2017 6:21 am, edited 1 time in total.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Wow, that whole thing looks incredible; unique. The falling leaves effect is great. Your game reminds me a bit of Bagne's sadly unreleased Saminaster & Sorcery game, though I might be misremembering that he had falling leaves. Maybe Motrya did?
You could always throw the script up on the wikil it's the sort of thing I wish we had more of: scripted alternatives to builtin stuff. If you don't want to spend any time polishing the script and writing an article, you could create an unfinished page for it anyway, so that someone else (ie me) can eventually clean it up. Or you could throw it up on a subpage of your user page (eg User:BMR/ring menu).
You could always throw the script up on the wikil it's the sort of thing I wish we had more of: scripted alternatives to builtin stuff. If you don't want to spend any time polishing the script and writing an article, you could create an unfinished page for it anyway, so that someone else (ie me) can eventually clean it up. Or you could throw it up on a subpage of your user page (eg User:BMR/ring menu).