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Liquid Metal King Slime
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 PostWed Oct 02, 2019 12:32 pm
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Okay, I love that style, it looks really cool. Nice work froginator!
Metal King Slime
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 PostWed Oct 02, 2019 10:35 pm
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Wow! That's really well done, and an absolutely unique OHRRPGCE game. What a way to reappear -- yes, it's been a loooong time since you were seen! :)

It just so happens that one of the things at the top of my to-do list once we finally release the next stable version (Fufluns) is to implement 32-bit color backdrops, and also using backdrops as map layers. (Tilesets and sprites will be a lot trickier, however.) That'll really help you out.


There's also a lot of other great stuff posted here. guo is making a new game?? That's a pretty interesting art style.
Liquid Metal Slime
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 PostThu Oct 03, 2019 12:01 am
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done2.gif
I commissioned Gaplan to draw some portrait sprites for Natalie, which will likely be used across multiple projects.
In the past, I apologized when I was in the right because I was afraid of peer pressure. For this, I apologize.

I must be cruel, but to be kind; that bad may begin, and worse be left behind.
-Prince Hamlet of Denmark
Red Slime
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 PostSat Jun 13, 2020 8:59 am
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Character Creation screen:
(With some debug text shown)

Metal King Slime
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 PostSat Jun 13, 2020 9:06 am
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Wow. Polished. (Still OHR, right?) So are your walkabouts and battle sprites going to be composed of pieces? How many pieces?
Red Slime
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 PostSat Jun 13, 2020 1:28 pm
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Thanks Grin

And yes, still OHR.
At the moment I have the base and hair layer, with clothes and weapon layer planned.
I am a bit unsure if I should include two cloth layers (say, upper and lower body), or one for accessoires (i.e. capes, shields, amulets), since every layer means I have to draw at least eight to sixteen new walkabouts Zombie

Here is the menu in action, with the walkabout running around a bit thereafter (no clothes layer, so, warning, pixel nudity XD)

https://dwrl.de/misc/m.mp4
Slime
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 PostSat Jun 13, 2020 10:49 pm
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Sunnmoon0000.png
Maybe it's late but I also wanted to post a picture.
Arti
Liquid Metal King Slime
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 PostSat Jun 13, 2020 11:16 pm
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This picture is good.
Liquid Metal King Slime
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 PostThu Jul 16, 2020 4:13 pm
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Chill Bro0008.gif
Chill Bro0005.gif
Side Project!~

RPG with brawler perspective
...though it does have me thinking of making a scripted brawler engine for the ohr


edit :: ok it's a brawler
A Scrambled Egg
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 PostThu Jul 16, 2020 5:09 pm
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Spoonweaver wrote:
Side Project!~

RPG with brawler perspective
...though it does have me thinking of making a scripted brawler engine for the ohr


edit :: ok it's a brawler

This rules
Super Walrus Land: Mouth Words Edition
Slime Knight
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 PostThu Jul 16, 2020 7:19 pm
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There best be a turkey or a cheese burger in that trash can soon, or I'm going to lose it.
Liquid Metal King Slime
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 PostThu Jul 16, 2020 8:27 pm
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Chill Bro0011.gif
Rue wrote:
There best be a turkey or a cheese burger in that trash can soon, or I'm going to lose it.


Granted


I guess I'm hyping at this point and not showing off graphics...
hmm this all started with my idea for this brawler perspective...
Liquid Metal Slime
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 PostFri Jul 24, 2020 1:41 am
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TutOHRial0014.png
I decided the raccoon sprite I made for Maces Wild back in 2009 wasn't at all up to snuff...so I copied the head and tail off of Fnrrf's were-raccoon and pasted them into a small enemy graphic, altered the mouth and eyes a bit to make it look more wild, then drew a torso and limbs on it.

After going through the palettes I'd already made for TutOHRial, one of them really stood out. It's not exactly on-model but it's about as close as Natalie is in this game!
In the past, I apologized when I was in the right because I was afraid of peer pressure. For this, I apologize.

I must be cruel, but to be kind; that bad may begin, and worse be left behind.
-Prince Hamlet of Denmark
Metal Slime
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 PostThu Aug 06, 2020 5:48 am
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https://i.imgur.com/nRDRfp5.mp4

Just a little bit of what I'm working on atm.
vvight.wordpress.com
Super Slime
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 PostThu Aug 06, 2020 9:50 pm
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I like the GBA aesthetic!
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
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