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Metal King Slime
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 PostTue Jun 04, 2019 9:39 am
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Very spiffy. 8 colors?
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Liquid Metal King Slime
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 PostTue Jun 04, 2019 9:40 am
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Is that Steve!?
Liquid Metal King Slime
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 PostWed Jun 05, 2019 12:42 am
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Tim-Tim20014.gif
Nope, Steve is the same size as he always was. Though his fire power has been drastically reduced
Chemical Slime
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 PostSat Jun 08, 2019 6:22 pm
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Dino Head looks fantastic~!
Metal King Slime
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 PostMon Jun 10, 2019 3:14 pm
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Messing around with animation again:



120×60 pixels, 36 colors. Animation is straight out of Blender without any post-processing other than compiling as a GIF.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Slime Knight
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 PostMon Jun 17, 2019 7:44 am
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Pilgrimage0001.gif
Hinterlands: Pilgrimage (alpha)
Pilgrimage0002.gif
Hinterlands: Pilgrimage (alpha)
Pilgrimage0003.gif
Hinterlands: Pilgrimage (alpha)
I've posted a new update of Hinterlands: Pilgrimage (alpha). Graphics have been upgraded, skill lists have been streamlined, and minor bugs have been fixed.
...spake The Lord Thy God.
Metal Slime
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 PostTue Jul 09, 2019 12:51 pm
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meanmaori.png
Mori2
Project hero 9 frame 3.png
Mori
Project hero 8 frame 4.png
Commissar
Some stuff.
vvight.wordpress.com
Metal Slime
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 PostWed Jul 31, 2019 2:25 am
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Project0005.gif
Ouch
A little tease. I hope this interests some of you!
vvight.wordpress.com
Liquid Metal Slime
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 PostWed Jul 31, 2019 7:17 am
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Natalie Adventure~0001.png
The heroes are two of these fey mouse-like critters.
Natalie Adventure~0005.gif
Natalie Adventure~0006.png
I've got fond memories of the tileset I drew for my Noodnik sprite pack a few years ago, which I then used in Weegee and Karrible. I decided to do a better version of that tileset basically - rather than one multicolor tileset, just a whole lot of shapes in the same color. I will then make copies of this tileset in other colors, and use layering if I want a map of more colors than black+1.
In the past, I apologized when I was in the right because I was afraid of peer pressure. For this, I apologize.

I must be cruel, but to be kind; that bad may begin, and worse be left behind.
-Prince Hamlet of Denmark
Red Slime
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 PostTue Aug 20, 2019 6:42 pm
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plants and rocks
Liquid Metal Slime
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 PostTue Aug 20, 2019 11:35 pm
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WOW

What?? These are crazy beautiful. That color choice with the lack of hard outlines is compelling. And the general shape of everything is so interesting and dynamic. Nothing here looks boring, even the rock formations look intriguing.

Can't wait to see them in context!
Ps. I love my wife
Metal Slime
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 PostFri Aug 30, 2019 2:08 pm
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Remember Laby...? Have some more stuff in that general style [that aren't monsterpeople for once].
https://twitter.com/ffeenixcks
Liquid Metal Slime
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 PostFri Aug 30, 2019 4:13 pm
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Those colors are really vibrant and really distinguish the characters from one another. How many colors are you using for each sprite? It seems like kind of a lot, but that might be a trick of the eye.
Ps. I love my wife
Metal Slime
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 PostSun Sep 01, 2019 6:37 pm
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Simurgh.png
You can see the color limits a bit more here, as the tail feathers have to share some colors at the base to not look wonky, and because of the RGB arrangement/color intensity having the palettes come down would be somewhat difficult. I could probably go b
[thanks]
They [and all the other sprites I do in this style] fit into a 16-color palette; it probably helps that there's at most 3 color ramps per sprite, and those typically feed into one another at their bases. The color restrictions are a bit more obvious when more color ramps are needed for the design, though.
https://twitter.com/ffeenixcks
Slime Knight
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 PostWed Oct 02, 2019 11:45 am
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Hello again! Haven't posted here in ages hehe
I made some tiny projects in the OHRRPGCE in my absence, including a small venture into 3D-Prerendered Graphics akin to games like FinFin or L.O.L.-Lack of Love, gameplay-wise more like the latter.

Here's a video of what I've done so far!: https://youtu.be/umoRj9_MEMc



Also, splendid's game is looking amazing as usual, can't wait to try it out!
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