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 PostSat May 16, 2009 3:17 pm
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Liquid Metal Slime
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 PostWed May 20, 2009 7:40 pm
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While I normally don't give two slimes about shading, point of the 8-bit contest is to look like an NES game, and NES games used shading all over the place.


Sewer Gator


Sewer Lobster



Backdrops for a sewer and street fight, respectively.
In the past, I apologized when I was in the right because I was afraid of peer pressure. For this, I apologize.

I must be cruel, but to be kind; that bad may begin, and worse be left behind.
-Prince Hamlet of Denmark
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 PostWed May 20, 2009 7:58 pm
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Why don't you bother making your heroes look that good Sad
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Super Slime
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 PostWed May 20, 2009 11:32 pm
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Actually, everything from You Encounter a Monster.
Blasphemous Saga Fantasy
Comic Art & Illustration Portfolio
Zantetsuken!
Liquid Metal King Slime
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 PostWed May 20, 2009 11:47 pm
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Fortis wrote:
Actually, everything from You Encounter a Monster.


Oh my gosh! There is so much awesome on that page that I thought my head would explode!

I think my favorite is Seasonal Spectre, but I love so many of them!
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 PostThu May 21, 2009 12:11 am
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Preoccupus is easily my favorite.
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 PostFri May 22, 2009 5:32 am
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Mogri wrote:
Why don't you bother making your heroes look that good Sad


It's not for lack of trying, I can tell you that much. I suspect that the fact that I want my heroes to wear clothes plays a part.

Based on my palette, does anyone have any constructive advice to give on making these heroes look any better?


In the past, I apologized when I was in the right because I was afraid of peer pressure. For this, I apologize.

I must be cruel, but to be kind; that bad may begin, and worse be left behind.
-Prince Hamlet of Denmark
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 PostFri May 22, 2009 8:12 am
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MORE DITHERING!
Slime Knight
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 PostFri May 22, 2009 4:33 pm
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Spoonweaver wrote:
MORE DITHERING!


The rules state he can only use three colors... and it looks like he's using all of them. That rules out dithering for now.
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 PostFri May 22, 2009 4:41 pm
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Stewie wrote:
Spoonweaver wrote:
MORE DITHERING!


The rules state he can only use three colors... and it looks like he's using all of them. That rules out dithering for now.


?

Dither =

Although I don't really see a point in dithering something so small.
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 PostFri May 22, 2009 4:47 pm
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Well, okay, he CAN dither. But given the colors he's using, there's really no reason he should. There's no feasible way he could do it and not make the sprites mud-ugly is my point.
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 PostFri May 22, 2009 5:12 pm
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Dithering should be kept minimal and with purpose if you're still new to pixel art (and even then shouldn't. I'm guilty of overusing it myself but whenever I get around to it I'm going to work towards undoing a lot of my mistakes.

For that gator.. It looks like you did a poor job shading and then dithered it in hopes of it looking good.

The robot... The dithering doesn't work at all and isn't even actual shading.
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 PostFri May 22, 2009 5:26 pm
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RC:

Play some of the entries from last year. You may be able to draw some ideas from them.

A complete list of the games are here:

http://thehamsterwheel.net/contests/8bit2008.html

Then you can search for them here on SS or CP. Hope this helps.
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Liquid Metal King Slime
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 PostFri May 22, 2009 6:14 pm
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For what it's worth, Ronin, I think your hero sprites are pretty good. They are blockey of course, but that is okay for an 8-bit game. And I think their posture actually reminds me of old-fashioned cartoon characters (Steamboat Willy, Bosco, and the like.)

I especially like the stepping frame for the first hero, it looks like he is doing a little dance. In fact, maybe you should even move that frame one pixel down to emphasize that effect when he animates.
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 PostSat May 23, 2009 2:44 am
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Newbie Newtype wrote:
For that gator.. It looks like you did a poor job shading and then dithered it in hopes of it looking good.

I just threw the light and dark greens around on the shape until I felt it looked good.

Quote:
Well, okay, he CAN dither. But given the colors he's using, there's really no reason he should.

I'm not against changing the colors of individual characters. At this point, it only matters that the first guy wears at least one of my three blues(being a policeman). Again, this is my master palette. I was thinking about changing some of the wolf's colors anyway, to further distinguish him from the hero. Any suggestions there?

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Play some of the entries from last year.

That's not a half bad idea. I already played Arcadia because it was there for the TGC.

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For what it's worth, Ronin, I think your hero sprites are pretty good.

That's worth quite a lot. Thanks.

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And I think their posture actually reminds me of old-fashioned cartoon characters (Steamboat Willy, Bosco, and the like.)

The main character started as some crayon doodles I drew on coasters and napkins at the bar where I work.

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I especially like the stepping frame for the first hero, it looks like he is doing a little dance.

This was the part I was most afraid of having come off wrong.

Quote:
In fact, maybe you should even move that frame one pixel down to emphasize that effect when he animates.

Great idea! I'll do that.
In the past, I apologized when I was in the right because I was afraid of peer pressure. For this, I apologize.

I must be cruel, but to be kind; that bad may begin, and worse be left behind.
-Prince Hamlet of Denmark
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