Space InvadOHRs comments

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Newbie Newtype
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Space InvadOHRs comments

Post by Newbie Newtype »

First I make OHR Pong, and now James Paige skyrockets the video game industry with Space InvadeOHRs. It looks like a retelling of the 70's gaming scene as we know it!

The game worked really good- If you use the .exe included. The latest nightly seems to break the game by making the enemies too fast and the projectiles not appearing.

Looking at the source though, I like that there's a collision detection method with slices, so that'll be encouragement to experiment.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
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Bob the Hamster
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Post by Bob the Hamster »

It uses features I added this afternoon, and I didn't force a manual rebuild of the nightlies.

The cool part, in my opinion, is how fast I was able to make it :) I didn't time myself, but it was hours, not days. I love slices!
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Post by Newbie Newtype »

I read about some of the stuff you were planning to do on the mailing list. You blew me away with how fast everything was implemented, especially the collision detection. That's going to make designing collision based mini-games, traps, and such a lot better, especially since Touch NPCs are crap for collision.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
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Post by Mystic »

Custom battle systems with more than just the regular Hero frames are what I'm seeing with this, right now.
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