So far I have:
The player character walkabout - one "normal", one for minor stealth, one for completely in stealth
a basic wandering around monster
The basic line-of-sight-script working
a test map
I am currently working on:
A Zone-and timer-based Stealth system. I.e. if you stand in a shadowed area for a second or two, Lucian's sprite turns into a dark silhouette. Stand a little longer, and he goes transparent except for his eyes.

If Lucian moves or shoots, he'll blow his cover, so to speak.
God willing, Different creatures will have different levels of awareness. Some you'll need to be fully "stealthed" or be out of their Line of sight entirely. Others are a bit more forgiving. I would also like to add abilities that allow him to not lose his stealth status while moving.
As soon as I get the stealth working with the LOS, I'll be tweaking the zones so that the creatures don't clip into trees and such.
To work on later:
-Projectiles, collisions, and damage. The basic projectile script already sort of works, though I took out the "arc" part of it, but I need to make an "on keypress" script for the player's shooting as well as allow creatures to shoot, or use melee attacks. I think those will just be collision-based, nothing fancy. Creatures also need an "alarmed" status that reduces the damage they take - i.e, if they haven't spotted Lucian, they'll take full damage. If they have, they'll take (significantly) less damage.
-Different creatures, with different speeds, sizes, and toughness.
-Randomly spawning creatures when the map is entered.
-Camera movement. I'd like to stick with the default resolution, but with the default camera, you can easily blunder into a creature. I'd like to allow the player to move the camera somewhat in whichever direction.
-A "dash" ability for Lucian to allow him some chance to escape. Obviously, this'll ruin his stealth, but at that point it's already ruined.
To work on even later
-Actual maps.
-More planets to wander around, and the space travel system I AM NOT MAKING SPACE BATTLES DON'T EVEN ASK
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The Hot Coffee minigame
-Free energy
-Figuring out why we drive on parkways and park on driveways
-Battlescripting