In high school I drew a webcomic in which my friend Tyler was a bar of soap. Last time PJ visited home, Tyler couldn't help but notice his old friend really needed a bath. Maybe he doesn't have any soap? As Tyler, it's your job to collect 300 pennies from around the house so you can ship yourself to your old friend PJ. My goal was to make a flick-screen platformer in the style of Monty on the Run or Jet Set Willy with the advantages of new hardware, hoping to create something that's equally fresh, familiar, and fun, allowing players to earn a sense of achievement in a game that relies only on their own skill and wit.
Titityler was designed for users to easily make their own maps in custom. Maps are made entirely of tiles, converted to slices. No walls and no npcs. The scripts will read your starting map and starting position defined in custom.
With this alpha release, I'd love to hear everything you hate about it and think needs to be fixed or changed. Then I can make list of your brilliant insights with which to mold this into a thing strangers will want to play.
GOALS FOR ALPHA:
-fix upward momentum when brushing a wall
GOALS FOR BETA:
handsome graphics (all in alpha 1 are placeholders)
title screen/load/high scores
GOALS FOR FINAL:
-Once in a great while, you will run through a wall. I have 6 points of hit detection on my character, and I'm not entirely sure what's going on. It'll get fixed.