Mechanical character concepts

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Mogri
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Mechanical character concepts

Post by Mogri »

Here are a bunch of ideas for characters that you can use if you'd like.

Scalar Mage

You've got two flavors of magic. Using one of the flavors weakens it and powers up the other. This could be as simple as raising and lowering the numbers, or you could make it so that the availability of spells is restricted by your position on the scale.

There are lots of ways to flavor this character. Hot and cold is an obvious one, or light and darkness. Life and death, if you want them to be more mechanically distinct. But it doesn't have to be opposites. How about a Skald who has to balance Sound and Fury?


Robot

Each command chains off of the last command given. If you select Punch on round 1 and Kick on round 2, you'll execute Kick->Punch, and so on. Each command has a RAM value (that's a fancy way of saying "MP cost"), and when the Robot is out of RAM, it has to use its turn to reboot, resetting the attack chain. To make things more interesting, you could require that each attack have a higher RAM value than the last, which gives you more incentive to vary your attack chains.

Implementing this character in the OHR battle engine would require a whole lot of messing around with tags, but it's probably possible.


Rogue

This character starts battles in stealth. While in stealth, she has very high evasion. Most actions break stealth, but she can use a relatively weak "throw knife" attack while remaining hidden. She has an Assassinate attack that deals huge damage, but it can only be used from the cover of stealth. Re-entering stealth is slow, and the Rogue is very fragile, so she has to be choosy about when to break stealth.

You might also give the Rogue a weaker version of Assassinate that automatically re-enters stealth if it deals a killing blow.

(None of this is too hard in the OHR battle engine, but you would have no good way of indicating if she's in stealth)
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charbile
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Re: Mechanical character concepts

Post by charbile »

Moogle One

You know how in the mobile phone gatcha games there's like characters that you can't put into the direct party to fight with, but you can like send out on side quests to get extra cash or special item drops? So before battle starts, you tell Moogle One (or she tells you) some side thing to take care of--and then after so many battles or time, she comes back in battle and you get that bonus, or item.

Expect them to pop up but then like leave for very long periods of time. Maybe they promise to find you an item, but when they return, they only come back with some info about the next dungeon or another item they've been tinkering with.


Gizgle One

Basically a different flavor of the previous concept except all this one does is encourage you or tells you fun stories during battle. But the cool part is when you do a big attack damage, Gizgle One will pop up in battle to post a meme reaction to it.
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