Hey,

Is damage rounded up or down? Let's say a basic attack (atk-(0.5*def)) with an attack of 2 and a def of 1.. would normally be 1.5 damage. Does it round to 1 ?

Regards.

## Damage Rounding

**Moderators:** marionline, SDHawk

### Damage Rounding

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### Re: Damage Rounding

Damage is rounded to the nearest integer. When exactly halfway between integers (x.5), it's rounded to the nearest even integer (this the default in FreeBASIC; I don't know how QuickBasic OHR versions worked). So 1.5 damage becomes 2, while 2.5 becomes 2.