Red Triangle Games Projects (Development Thread)

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RMZ
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Re: Red Triangle Games Projects (Development Thread)

Post by RMZ »

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April has gone good so far, hard to believe it's already 1/3 over. Press kit has been made and I'm working on World 9's art this week while I finalize the concepts for World 7. In terms of what this world is, it's basically the same structure as the Death Egg Zone (and takes inspiration from it) from Sonic 2, where you start in the level and then it's just boss fights. I am going to plan maybe 2-3 rooms before the first boss fight, then the final fight against Shefu. One of the things I saw art for that never made the final cut was a landing bay for the rocket Sonic rode to the Death Egg. Depending on how the vibe of the stage goes I might make a landing bay. I have to draw a rocket anyways, why not use the art and have it parked in this area? I'm tinkering with the idea of it. But basically, this is the location where Shefu is going to kill the princess on live TV. He has a special space-station TV studio. Various doors would go to various sets and such. So there will be lots of camera gear and equipment all around the place.
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RMZ
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Re: Red Triangle Games Projects (Development Thread)

Post by RMZ »

Takoyaki trailer launched today, feel free to check it out. Game will come out on World Octopus Day, 10/8.



You can play the demo now too from the Steam page:
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Re: Red Triangle Games Projects (Development Thread)

Post by Bob the Hamster »

Nice trailer! It looks good

Also I did not know there was a World Octopus Day, but that does indeed make a perfect release date
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Re: Red Triangle Games Projects (Development Thread)

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Been a good bit of time since I last shared an update. All worlds and their bosses have been built and I'm getting into the final phase of production for the game, which is building the final two boss battles that take place in a space studio. PJ has finished the soundtrack a while ago and did a killer job. Feel free to check that out.



I had him do one extra track for a bonus world, in the event I feel like making one more stage it'll be ready to go. I like the idea of being in production mode and staying sharp with the game and being able to quickly fix bugs by still being "in the game" so to speak. There's a bunch of odds and ends things I wanna do for the release version of the game that I'm hoping I have time for. I wanna be done building the game by mid-September at the latest if I can.
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Re: Red Triangle Games Projects (Development Thread)

Post by RMZ »

Nearing the finish line, I can see the end in sight. All that's left are two boss fights. One of which I have a giant head start on since I set up hit detection and two attacks back in January. Setting up how to hurt these dudes is like half of the work sometimes.
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When the demo came out one of the things I noticed was players were skipping the tutorial and then just not knowing about some of the key stuff mentioned in it and moving on. So now I made it where if you haven't done a single super move by the time world 1 is beaten it shows a small tutorial. This will be negated if you do the tutorial since it forces you to do one. Hopefully this helps players have a smoother ride.
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It's taken what feels like a year for me to wrap my brain around HOW to make this fight and maybe it has. I planned the entire game out very far in advance to coordinate voice acting requests so I knew there would be a rival fight and I knew I wanted it to feel like a mixture of Metal Sonic in Sonic 2 and the X vs Zero fight in MMX5. I must have drawn drafts of attacks for this fight a dozen times but I have about three attacks planned, the hardest one to program is already done where it emulates player behavior, clicking and charging an attack. Hoping with the hard part out of the way the rest falls into place.

My goal for finishing the game is to be done by September 3rd with everything and then give it to QA. If you would like to be part of that team please reach out to me. I'd love to hear as many opinions as possible to get the game in as perfect shape as I can for World Octopus Day.
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Re: Red Triangle Games Projects (Development Thread)

Post by Berry »

Just dawned on me that not only is October 8th world octopus day, but it falls on a Tuesday this year.

Which means that Takoyaki Surprise will be released on Tako Tuesday.
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Re: Red Triangle Games Projects (Development Thread)

Post by RMZ »

Berry wrote: Sun Sep 01, 2024 6:41 pm Just dawned on me that not only is October 8th world octopus day, but it falls on a Tuesday this year.

Which means that Takoyaki Surprise will be released on Tako Tuesday.
Thanks for sharing that. That's hilarious and maybe makes the release date more meant to be. If it released last year or next year on World Octopus Day it wouldn't have had that special Tako Tuesday.
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In other news, the game is done and into QA. Day 1 of that went much better than anticipated. I've beaten the game a good dozen times and feel really good about the ending and the final battles. Achievements have been tested, only two left to test actually. I'll probably make a Steam Announcement on the 8th which will be a month out. Allowing myself hopefully all of September to market the game and get people lined up to talk about it.
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