It's been ages since I made a new thread anywhere on here. Hi, I'm Baconlabs, known on Twitch as achinlabs, and known elsewhere as Matt. I couldn't find the time to make a game for the 2020 Heart of the OHR contest, so instead I want to contribute by livestreaming every entrant's game. It'll be purely first impressions this week as I spend roughly 10-30 minutes on each game. I'd like to offer live criticism and praise as I go, so if any of you game makers want to hop in and ask/answer a few questions or just chitchat, feel free.
I'll be starting tonight around 7 PM CST here: www.twitch.tv/achinlabs
And then I'll pick up where I left off on Wednesday night at about the same time. (I know these are weird days, but that's when I have my days off.) Might continue into next week if I can't finish all of them.
(To break the mold a little, I'm going in reverse alphabetical order, so IIRC Xoo Xeno Xafari will be my starting point)
After this is all done, I'll play the games some more then cast my vote, and the top 5 winners will be livestreamed in full on my channel at some point later this year. Probably summertime. That's all for now.
I'm livestreaming HotOHR games (1/18 & 1/20)
Moderators: Bob the Hamster, marionline, SDHawk
I'm livestreaming HotOHR games (1/18 & 1/20)
Last edited by Baconlabs on Tue Jan 19, 2021 6:57 am, edited 3 times in total.
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I wish I knew how that works All I could do was post a notification.
Also my ISP is apparently trying to sabotage my efforts because I'm experiencing major connection instability
Edit: I tried for a solid half hour and things never got any better. If things don't improve by Wednesday I'm going to have to reschedule, or worse, put my entire channel on hold for an indefinite amount of time. This has been a regular problem on my end since last week and I'm really upset about it.
Edit2: 7 PM, connection looks like a sawblade. 8:30 PM, connection looks as straight as a slice of cheese. I can't explain it, but I went on with the show after all. Had a good time with (some of) the first 5 games I played! Walthros and Vikings are going to be a lot of fun to finish, I haven't touched on them in like 8+ years.
Also my ISP is apparently trying to sabotage my efforts because I'm experiencing major connection instability
Edit: I tried for a solid half hour and things never got any better. If things don't improve by Wednesday I'm going to have to reschedule, or worse, put my entire channel on hold for an indefinite amount of time. This has been a regular problem on my end since last week and I'm really upset about it.
Edit2: 7 PM, connection looks like a sawblade. 8:30 PM, connection looks as straight as a slice of cheese. I can't explain it, but I went on with the show after all. Had a good time with (some of) the first 5 games I played! Walthros and Vikings are going to be a lot of fun to finish, I haven't touched on them in like 8+ years.
Last edited by Baconlabs on Tue Jan 19, 2021 6:36 am, edited 2 times in total.
bloop
here's the archives if anyone missed me playing their game and wants to hear my thoughts
Part 1: https://www.twitch.tv/videos/896340267
here's the archives if anyone missed me playing their game and wants to hear my thoughts
Part 1: https://www.twitch.tv/videos/896340267
- Xoo Xeno Xafari
Walthros: Renewal
Vikings of Midgard
TutOHRial
Tough Girl Gina
- Tim-Tim 2 "The Almighty Gnome"
Slimes World
Katja's Abyss Tactics
Gay Savage and the Enigma Rip
Forget-me-Not
False Skies
- Christmas Stars
Blood Ledger
Axe Cop
Alliterative Abbreviated Adventure
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- Nathan Karr
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TutOHRial still needs another round of polish; I revised the way the earliest lessons presented themselves a few times midway through development. Its tangled and intentionally unfinished structure makes it hard for me to test and edit, which is why I haven't released an update with the last round of criticism integrated yet; I think of it as my greatest game dev achievement even if I wouldn't call it my best game.
The game doesn't need to be reset at every lesson, there's only one or maybe two hard resets in the entire thing, and these are stated when they happen. Glad to see you realized on your own eventually that the game is edited live at all, but I'm not sure how I could make that any clearer.
The target audience are complete newcomers who find the entire suite of features and empty sprite slots as intimidating as I did back in 2002. It looks like one change I could make that none of my testers (including actual newbies) suggested could remove the clarification that the < and > keys are also , and . - there's probably a lot of over-explained text like that. I was inspired mostly by looking at and playing around with RPG Maker on PS1 again, noting how certain fixed attributes (minimum max HP of 30 for player characters) and lack of options made it easy to churn out something playable, so I wanted to make something highly structured and easy to edit. My love of giving players more options than they're likely to need was an ever-present threat, eventually leading to me providing a plotscripting tutorial and entire folders of alternative sprites.
The lengthy tangents about things like the history of the RPG cleric archetype and the proper names for different pieces of armor were intended mostly for humor; I'd prefer to shorten these rather than remove them entirely.
It was completely intentional to have the game say at several points what my general preference is, then tell the player to do something else anyway so seeing things like you editing the font to distinguish O from 0, change Natalie's palette, and giving unlimited free heals by using regular spell MP, is completely in the spirit of how it's meant to be played, hahaha.
AAA's over-designed mess of minor tweaks stacked on top of each other is worthy of an entire article of explanation, and it's got so many convoluted systems and subsystems crashing into each other that even I tend to forget at least one of them is in play when I revisit it. I laugh that it's still not my worst game to be released.
The game doesn't need to be reset at every lesson, there's only one or maybe two hard resets in the entire thing, and these are stated when they happen. Glad to see you realized on your own eventually that the game is edited live at all, but I'm not sure how I could make that any clearer.
The target audience are complete newcomers who find the entire suite of features and empty sprite slots as intimidating as I did back in 2002. It looks like one change I could make that none of my testers (including actual newbies) suggested could remove the clarification that the < and > keys are also , and . - there's probably a lot of over-explained text like that. I was inspired mostly by looking at and playing around with RPG Maker on PS1 again, noting how certain fixed attributes (minimum max HP of 30 for player characters) and lack of options made it easy to churn out something playable, so I wanted to make something highly structured and easy to edit. My love of giving players more options than they're likely to need was an ever-present threat, eventually leading to me providing a plotscripting tutorial and entire folders of alternative sprites.
The lengthy tangents about things like the history of the RPG cleric archetype and the proper names for different pieces of armor were intended mostly for humor; I'd prefer to shorten these rather than remove them entirely.
It was completely intentional to have the game say at several points what my general preference is, then tell the player to do something else anyway so seeing things like you editing the font to distinguish O from 0, change Natalie's palette, and giving unlimited free heals by using regular spell MP, is completely in the spirit of how it's meant to be played, hahaha.
AAA's over-designed mess of minor tweaks stacked on top of each other is worthy of an entire article of explanation, and it's got so many convoluted systems and subsystems crashing into each other that even I tend to forget at least one of them is in play when I revisit it. I laugh that it's still not my worst game to be released.
Remeber: God made you special and he loves you very much. Bye!