Android debug keys
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- Willy Elektrix
- Liquid Metal Slime
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Android debug keys
Is there a way to view the script debgging tools while running the Android version of the game.exe? I found a bug in the Android version of my game that isn't replicated in the PC version.
I think the bug might be related to me using "run script by ID". The script seems to be hanging on that command until I press the B/esc button. Hard to say without being able to tell what script is running.
EDIT: No. It's related to something different. Maybe the autosave command isn't working. Hm. Still working on it. Regardless, debug keys would be cool.
I think the bug might be related to me using "run script by ID". The script seems to be hanging on that command until I press the B/esc button. Hard to say without being able to tell what script is running.
EDIT: No. It's related to something different. Maybe the autosave command isn't working. Hm. Still working on it. Regardless, debug keys would be cool.
Last edited by Willy Elektrix on Mon Sep 14, 2020 3:27 pm, edited 4 times in total.
- Bob the Hamster
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- Willy Elektrix
- Liquid Metal Slime
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- Joined: Sun Aug 15, 2010 11:30 pm
- Bob the Hamster
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- Bob the Hamster
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The sdl-android port has code for recognising gestures (hardcoded ones, I think?), but I've never tried it to see how well it works.
If debug keys are disabled it could just bring up a menu of non-debug functions, such as taking a screenshot/gif, and emailing a bug report/save to the dev (long implemented but inaccessible except through scripting).
If it doesn't contain debug features then it's no big deal if the player accidentally enters it, since they can just exit. So it could be a simple, even discoverable, key sequence like volume up-volume down-volume up.
If debug keys are disabled it could just bring up a menu of non-debug functions, such as taking a screenshot/gif, and emailing a bug report/save to the dev (long implemented but inaccessible except through scripting).
If it doesn't contain debug features then it's no big deal if the player accidentally enters it, since they can just exit. So it could be a simple, even discoverable, key sequence like volume up-volume down-volume up.
Last edited by TMC on Fri Sep 18, 2020 3:38 am, edited 3 times in total.
- Bob the Hamster
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