Katja's Abyss: Tactics

Upload your games here. Download other people's games here.

Moderators: Bob the Hamster, marionline, SDHawk

Post Reply
User avatar
kylekrack
Liquid Metal Slime
Posts: 1244
Joined: Mon Jun 16, 2014 8:58 am
Location: USA
Contact:

Katja's Abyss: Tactics

Post by kylekrack »

This page no longer has a game download. Katja's Abyss: Tactics can be purchased on Itch.io:
https://onehundredthousand.itch.io/katjas-abyss-tactics

One day I was playing Minesweeper, and I got upset. I had to guess between two spots for the last mine, and I guessed wrong! I lost the whole level, just because of a lost lottery. You know what would be cool? If Minesweeper was a tactics game, and you didn't lose the entire level for a single mistake. Thus, Minesweeper Tactics was born (Edit: It was later christened as Katja's Abyss: Tactics for legal reasons)! Now you can make many mistakes before losing! :D

Katja's Abyss: Tactics has a campaign mode with 8 levels and an infinite mode with 2 difficulties: Normal and Deadly

UPDATE 12/05/2020:
v1.1 Release
+ Highlights tiles in range of movement/action
+ Settings menu
+ Basic Fog of War mechanics, where monsters lay in hiding
+ Descriptive messages appear on-screen when an invalid instruction is given
+ Larger map, with camera controls
+ Unit descriptions menu on main menu (escape menu)
+ Tutorial window when starting a new game
+ Color of overlay numbers corresponds to value
+ Can mark tiles as safe or unsafe
* Range limit for Fighters/Scouts
* Unit menus have no box to see more clearly what you are doing
* Units can use remaining movement after moving on their turn

UPDATE 14/07/2020
v1.2 Release
+ Added Katja
+ Barrier Unit push ability
+ Unit upgrades
+ New Title
+ Campaign Mode (7 levels, 8th unfinished)
+ High Score on title screen
+ Menu icons for unit menus
* Lots of bug fixes and tweaks.

UPDATE 28/07/2020
v1.3 Release
+ New Title Screen
+ Maptile autotiling
+ Menu and HUD buttons
+ Authored level design (WIP)
+ New level win conditions/setups
+ Customizable screen aspect ratio
+ Better level generation
+ Better feedback for attacking, collecting energy, enemy turns
+ Radar unit upgrade for Barrier unit
* Unit movement calculation more accurate
* Enemy spawning more consistent/enemies no longer spawn on top of each other
* Refresh number overlay when "defusing" a Node so nearby-mine values are accurate
edit: Mac version!

UPDATE 01/08/2020
v1.4 Release
+ Full (skippable) tutorial in Campaign Mode
+ Some new UI assets
* Minor bug fixes and visual tweaks

UPDATE 08/27/2020
v1.5 Release
+ Move camera by moving mouse to the edges of the screen
+ Message displays when you collect enough energy to build an Extractor
+ Pick up energy as you move over it
+ Enemies drop energy upon being killed
+ Unit/enemy pathfinding fixed, made more immediate
+ Units idly animate
+ Enemy radar on the scan overlay tells you when enemies will spawn in Fog of War
+ New ranged enemy: Spitter
+ Better enemy AI: choosing better targets
+ Select next unit button: focuses camera on units that can still move/act
+ Some new SFX: enemies, unit actions
+ Slice-based menus
+ Setting for hiding OS mouse
* Cleaner UI interactions, buttons now activate on mouse release instead of mouse down
* Unit HUD displays current/max movement
* Sprite animations can appear on GUI, not just on map layers
* Monsters cannot spawn within a small radius of your starting units
* Tweaked difficulty on campaign Levels, specifically making them more beatable
- Removed wait button, wasn't necessary

UPDATE 09/07/20
v1.6 Release
+ New master palette
+ Menu Item Tooltips on some menus
+ New Maptiles by Feenicks
+ New UI Boxes
+ Grading system/Score when completing level
+ Animated Sector Complete Screen
+ New Unit sprites for standard units by Gaplan
+ NPCs on Level select screens with dialogue
* Increased length of Sector 4
* Decreased difficulty of Sectors 5 & 6, added safe spots from heat
* Better end scenes

UPDATE 10/18/20
v1.7 Release
+ Unit/Enemy passive abilities (view unit list from main menu)
+ New hive enemy (view unit list for details)
+ New Enemy & Modified Unit sprites
+ Find Artifacts while digging and fighting
+ View lore entries on Artifacts from Extras menu
+ Cosmetic unlocks by in-game achievements (from Extras menu)
+ Contact & chat with Katja on level select map in Campaign Mode
* Right Click unit to bring up unit description menu
* Deadly mode is harder
* Rescuable units on Sector 6
* Start points in Inf mode have a minimum size
* More/better vfx
* More/improved sfx
* UI tweaks
* Improved level select movement
* Increased Unit costs across the board
* Reworked enemy spawn rates (based on revealed map & # of units)
- Removed medium difficulty
+ Secret shop

UPDATE 12/7/20
v1.8 Release
+ Unlockable Free Mode (set node probability, spawn rate, etc.)
+ Katja voice acting
+ More helpful tutorial messages throughout campaign
+ Speech bubble over level select NPCs when they have something new to say
+ Notification when an achievement is unlocked
+ Replaced radar passive: now half-reveals fog of war in large area
+ Jukebox/SoundTest in extras
+ Game remembers settings after closing/re-opening
+ Adjustable mouse cam sensitivity
+ Retreat button on main menu in Campaign Mode
+ After-game credits
+ New song in sectors 7 & 8
* Increased Barrier's vision & movement, reduced radar's vision
* Increased Artillery's range to 3
* Increased Defuser's salvage amount
* Miners collect energy when mining a wall without a Node
* Unusable buttons grayed out
* Overlay key changed from 'i' to 'e'
* HUD buttons are usable while unit is selected
* Turn counter doesn't count enemy turns
* Resources from enemies based on max health
* Lose level when refinery destroyed (only on levels where refinery is required)
* Removed enemy fog spawns and non-miner units from sector 1
* Sector 4 becomes more difficult as it goes on
* Tweaked starting energy based on sector (extractor easier to reach on certain levels)
* 24-bit color used for transparency

UPDATE 12/29/20
v1.9 Release
+ Suspend game mid-level (only works in Campaign mode)
+ Additional original music
* Tweaked balance of level grades

UPDATE 3/15/21
v2.0 Release
+ Hotkeys for move, act, and modify unit menu buttons
+ Menu notification for new Extra content
v2.1 Release
+ Hats secret
+ Tooltips in tutorial
+ Added Catja
* Better node generation in campaign missions
* Increased FPS to 60

UPDATE 4/9/21
Full Release
+ Itch page live
+ See you on the other side, soldiers
Attachments
level complete screen
level complete screen
katjasabyss0096.gif (672.35 KiB) Viewed 4166 times
title screen
title screen
katjasabyss0170.png (89.38 KiB) Viewed 4732 times
gameplay
gameplay
katjasabyss0168.gif (917.6 KiB) Viewed 4732 times
Last edited by kylekrack on Fri Apr 09, 2021 6:49 pm, edited 25 times in total.
My pronouns are they/them
Ps. I love my wife
User avatar
Mogri
Super Slime
Posts: 4678
Joined: Mon Oct 15, 2007 6:38 pm
Location: Austin, TX
Contact:

Post by Mogri »

[review]8021[/review]
TMC
Metal King Slime
Posts: 4310
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

[review]8188[/review]
Post Reply