OHRRPGCE (old) stable release (Gorgonzola)

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TMC
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OHRRPGCE (old) stable release (Gorgonzola)

Post by TMC »

/Time for another stable release! We are once again attempting a release every three months, which means this one is a mere month late!

Gorgonzola has more bug-fixes than features, but it's notable nonetheless :)

Download links are here

Highlights:
* An impossible dream in the DOS days, transparency! Sprite and Map layer slices can have opacity and choice of three blending modes: normal transparency, add (good for clouds, coloured lights), multiply (good for shadows). (You need a one-line script to make a map layer transparent).
* Six new enemy dissolve/appear types
* Titlescreen Text, displayed at bottom of the tilescreen
* Script triggers for adding, removing, swapping heroes
See whatsnew.txt for all changes.


Using a map layer (multiply blending) for shadows:
Image

Adding some colored lights with an additive-blended map layer and a script to loop the opacity:
Image

Fade: Image Ghostly Fade: Image Fade to White: Image
Puff: Image Blip: Image Fade Up: Image
Last edited by TMC on Wed May 13, 2020 11:20 am, edited 1 time in total.
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Gizmog
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Post by Gizmog »

Can transparent map-layers be moved around? (Charbile used something like that to make water tiles for something)
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Post by Bob the Hamster »

Yay! Happy gorgonzola day!

We should also talk about the codename for the next stable release. Should start with an "H" and preferably be obscure and/or entertaining

No voting, just nominate a bunch and TMC and I will pick one
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Post by Baconlabs »

Bob the Hamster wrote:Should start with an "H" and preferably be obscure and/or entertaining
Halcyon was the first thing to come to mind
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Post by TMC »

Gizmog wrote:Can transparent map-layers be moved around? (Charbile used something like that to make water tiles for something)
Yes. for all purposes they behave normally.
You're thinking of Char's lovely home, which had two scrolling wrapping map layers moving in different directions, underneath the "ground" map layer.

I'm going to cleanup and upload that lighting demo game.

Unfortunately there's a bug that causes transparency to look like random noise in some circumstances, which I only found after release when creating that demo. There's a simple workaround to call "update palette" once (e.g. in the newgame script), but I'm not sure yet where/when it's needed.
Last edited by TMC on Sun May 03, 2020 3:07 pm, edited 1 time in total.
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Re: OHRRPGCE stable release (Gorgonzola)

Post by Seamus Moore »

(You need a one-line script to make a map layer transparent).

What exactly is that one line of code that I have to use? I couldn't find any information on how to use transparency on the wiki.
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Bob the Hamster
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Post by Bob the Hamster »

Try:

Code: Select all

set opacity(lookup slice(sl:map layer2), 50)
where the "sl:map layer2" constant is the map layer you want to make transparent
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Post by guo »

Hullabaloo, Hubbub, Hurdygurdy, Hilipilification
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Post by ArtimusBena »

Hypnotoad
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Post by The Wobbler »

Hurlbutt
guo wrote:Hurdygurdy
Or this one
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Post by Bob the Hamster »

Hurdygurdy and Hilipilification are my current favorites....

Although I just googled "hilipilify" and it returned zero results! That level of obscurity is hard for me to resist. A grammatical modification of half of a compound word that somebody in the 18th century made up as a joke?

Although breaking Floccinaucinihilipilification right in the middle of the "nihil" is a pretty dubious way to make it start with an "H" so more points for Hurdygurdy, I guess?
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Post by TMC »

Yes, if "true to Latin" were a criterion, nihilipilify/nihilipilification is more of an actual-made-up word :)

Should that be "Hurdygurdy" or "Hurdy-gurdy"? And why haven't I heard of these before?

I was hoping that Fenrir would turn up and make a suggestion...
tmc: soooo... will the update be done for the H release??
Fenrir: No guarantees, but if it is, I'm petitioning James to name the H release hróðrsvitnir
Edit: what, no one's going to quote from The Phrontistery for our amusement? Then I'll just have to do so myself (not that I'm unhappy with suggestions so far)

hexactinal -- having six rays
hippodamist -- horse-tamer
hippomobile -- horse-drawn vehicle; also, a particular automobile from 1863
harengiform -- shaped like a herring
homnivorous -- eating humans
humgruffin -- terrible person
hapax -- word which occurs only once in a document or area of literature (short for "hapax legomenon")
Last edited by TMC on Tue May 05, 2020 2:57 pm, edited 3 times in total.
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Bob the Hamster
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Post by Bob the Hamster »

Dang those are great!

Harengiform homnivorous humgriffin!
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Post by Pepsi Ranger »

I meant to respond earlier:

Can't wait to use transparency. (Actually, I can because I'm still optimizing scripts across several games, but I can definitely think of ways to use it once I get to that point.) I'm hoping the update to 32-bit color will make it even better and less grainy-looking.

That update is coming, right? Soon? With system font support? (Okay, I'm overreaching on that last one. I'm sure that's later.)

Regarding H Names:

I have just one suggestion:

Handshake v2 (or 2.0)

Also, I second:

Hurdygurdy
Hypnotoad
Humgruffin

Okay, get back to your Heart of the OHR projects!
Last edited by Pepsi Ranger on Tue May 05, 2020 7:17 pm, edited 1 time in total.
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Post by RMZ »

I'm voting for hamburger!
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