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Metal King Slime
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 PostSat Feb 29, 2020 2:21 am
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If you were wondering, I've finally finished the Python 3 port based on your patch, and the scons EUC fixes. Was both time consuming and got buried in my git stash. All .py files can now be run with both Python 2 and Python 3. Thanks again.
Slime
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 PostSun Mar 22, 2020 10:56 am
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Cool Grin

I was a bit preoccupied, one of our branches makes medical furniture, so all hell broke loose (and still does).

Aaaand, yesterday, I deleted my game. And the backup.

Lession: String operators and rm are fine, 99% of the time. And then they will bring you a world of suffering 🤪

At least I have the original sheets of all my assets, but now I have to refit them again (I drew the tiles on a 16x12 grid... hadn't decided on an engine at that time 🤦 ).
On the other hand, the game folder started to get messy, so now I can get to start fresh wish some structure 😆

Which is what I will be doing right now Angel
Metal King Slime
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 PostSun Mar 22, 2020 1:05 pm
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:(

rm is so dangerous, no rational person would believe it or accept it. I don't know how I've avoided any major mishaps deleting whole directories with a typo.
I keep whole-disk snapshots and backups, and I have had to recover accidentally deleted files from snapshots a few times.

(I trust you know about autobackups and were thorough enough to delete them too)
Slime
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 PostMon Mar 23, 2020 10:46 am
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Yeah, happended to me twice in ten years, but it still stings Sad

> (I trust you know about autobackups and were thorough enough to delete them too)
Of course, I make my mistakes thoroughly and with dedication XD

I could salvage most of the gui graphics with photorec, and repaletting the other graphics is no big deal either.
Resizing a chest or a pillar is quickly redone, what grates me are 'irregular tiles', i.e. broken ground tiles, rocks, grass, flowers...

But then again, second runs tend to yield better results Grin
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