Whoops, I just noticed that the fufluns whatsnew highlights includes:
* Graphical browsers for sprites, attacks, enemies, maps, textboxes, etc.
but etheldreme's highlights included:
* Visual browsers for sprites and many other things.
Not an error, but badly worded. Etheldreme had browsers for sprites, backdrops, items, various option selections things like NPC push types, and maybe more. But they weren't used to select the item/etc when you enter the individual Editors. In fufluns, they're pervasive, including the new spriteset editor/browser.
Yes, Fufluns is the second most delayed OHRRPGCE release ever, at 770 days, behind Callipygous at 1091 days! Ubersetzung, Alectormancy, Dwimmercrafty were over 400 days. If we ignore bugfix releases, there have been 7 releases that took over a year! Eeek! Etheldreme was the first quick feature release since 2008! (See stats
here.)
I don't think anyone ever asked for "speaking npc", and I don't think I needed it myself, I just one day noticed it was missing.
A convenience command (really a script that calls existing commands) to stop everything in order to be a cutscene might be a good idea. But what should it do? Close menus, suspend NPC AI ("suspend npcs") and "suspend player". But close textboxes? We don't even have a command for that (ah ha! Although it is possible to script already). It seems really dangerous to close any textbox that might be open, that's an easy way to break quests. Do you mean wait for textboxes instead? I don't think I ever see anyone write "wait for text box" at the top of a cutscene script.
I can think of quite a few other missing commands to do with suspending or cancelling. For example there's no way to pause slice velocity/movement or dissolves or NPCs/heroes midstep.