Post new topic    
Page «  1, 2, 3 ... 15, 16, 17, 18  »
A Scrambled Egg
Send private message
 
 PostThu Oct 08, 2020 11:40 pm
Send private message Reply with quote
Formation.PNG
Giant.png
A big guy with a big change: Dinosaur Giant now stands on two legs. There was difficulty with clipping through walls with his previous design, so I've given him a new look. He's way bigger than the other heroes still, and has sweatbands.
Super Walrus Land: Mouth Words Edition
Red Slime
Send private message
 
 PostFri Oct 09, 2020 2:15 am
Send private message Reply with quote
I have not gotten too far into the current demo game, but it's making a good first impression. I like the fact that you can become better friends with other character is, and supposedly that unlocks quests and whatnot. That's a pretty cool feature. As for the playable characters, they sound interesting. I might have already said this, but it's so refreshing to see a game that has a cast of characters other than generic humans.
Liquid Metal King Slime
Send private message
 
 PostFri Oct 09, 2020 10:31 am
Send private message Reply with quote
Upright Dinosaur Giant looks great!

Does his tall battle sprite work okay with attack targeting in battle? (I can remember the details of how targeting interacts with different sprite sizes)
A Scrambled Egg
Send private message
 
 PostFri Oct 09, 2020 4:30 pm
Send private message Reply with quote
Form2.PNG
Super.png
I haven't noticed any issues yet with targeting but I'll keep an eye out for anything weird!

Dinosaur Super: Leader of a group of do-gooders who sometimes get in trouble up to their necks. She uses attacks that damage enemy types (ghosts, machines, etc.) rather than elements. Another character who has undergone some major changes.
Super Walrus Land: Mouth Words Edition
Liquid Metal Slime
Send private message
 
 PostFri Oct 09, 2020 7:29 pm
Send private message Reply with quote
I love him. I love his face. I love his short lil legs. God, he is just friend-shaped.
Ps. I love my wife
Liquid Metal Slime
Send private message
 
 PostFri Oct 09, 2020 9:38 pm
Send private message Reply with quote
Quote:
He's way bigger than the other heroes still, and has sweatbands.


I love this series.
Place Obligatory Signature Here
A Scrambled Egg
Send private message
 
 PostFri Oct 09, 2020 10:00 pm
Send private message Reply with quote
Flex.png
Dinosaur Giant flexes and gives you a "how you doin" look when he powers up.
I'd been putting off this part of the game because it involves building three entire heroes, but it's been a lot of fun working on these doofuses.

James: I've tested more extensively now and haven't seen any targeting/alignment issues.
Super Walrus Land: Mouth Words Edition
Metal Slime
Send private message
 
 PostFri Oct 09, 2020 10:26 pm
Send private message Reply with quote
Oh wow, I hadn't even thought about having massive jumbo-sized hero sprites now that the sprite size limitations are all gone. That's really handy for having size differences between characters actually noticeable while also not making the small guys too small.

Looks like it works really well!

(I think these guys' new designs are only the second time I've ever seen anyone draw humanoid brontosaurus-type characters, now that I think about it.)
Bok's Expedition -- DONE! Go play it!
FYS:AHS -- Underschool tunnels (west side) mapping and etc.
Puckamon -- Not until the reserve party is expanded.
A Scrambled Egg
Send private message
 
 PostSat Oct 10, 2020 6:08 pm
Send private message Reply with quote
GiantWalk.gif
Giant out for a walk. It's tough to avoid him clipping through overhead tiles that were designed for Bob, but players won't normally be able to switch their party leader anyway.
Super Walrus Land: Mouth Words Edition
Red Slime
Send private message
 
 PostSun Oct 11, 2020 11:18 am
Send private message Reply with quote
It looks like the left and right walking animations are a placeholder. They don't look quite right.
Liquid Metal Slime
Send private message
 
 PostSun Oct 11, 2020 9:29 pm
Send private message Reply with quote
Well, it looks like it'd benefit from having a 3rd walking frame. Adding 3-frame walking to all the walkabouts in the game sounds like a lot of work, though.
Ps. I love my wife
A Scrambled Egg
Send private message
 
 PostMon Oct 12, 2020 4:38 pm
Send private message Reply with quote
GiantFrams.png
Some Dinosaur Giant battle frames: Damaged, weak, and KO'd.
Super.gif
Here's Dinosaur Super's walking animation, I think hers is smoother.
Working on fixing him up a bit still. 3 frame animations would definitely benefit just about all the characters that have legs, but it would be a really big time sink to switch over to that at this point.
Super Walrus Land: Mouth Words Edition
A Scrambled Egg
Send private message
 
 PostTue Oct 13, 2020 9:17 pm
Send private message Reply with quote
RolandTest.gif
Animation test for Roland, a turtle inspired by Elton John. He fights using a keyboard and buffs up the party using different musical cues. When he reaches his weapon upgrade branch, you can choose between a piano and a synthesizer.
Super Walrus Land: Mouth Words Edition
Red Slime
Send private message
 
 PostTue Oct 13, 2020 10:38 pm
Send private message Reply with quote
Tiny Tina: It's Roland!
A Scrambled Egg
Send private message
 
 PostFri Oct 16, 2020 7:05 pm
Send private message Reply with quote
Hank.PNG
Updating character bios up through the current spot in the story. Here's Hank.
Super Walrus Land: Mouth Words Edition
Display posts from previous:
Page «  1, 2, 3 ... 15, 16, 17, 18  »