Walthros: Renewal - Now available

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Bob the Hamster
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Re: Walthros: Renewal

Post by Bob the Hamster »

I really like the different architectural styles
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The Wobbler
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Re: Walthros: Renewal

Post by The Wobbler »

Thanks! I'm relieved to be more or less done with major town stuff, it always takes me forever.

Pig Time: Redesigning some of the early NPC graphics. Old on the left, new on the right. I never quite liked how the old pigs looked. That was one of the first sprites I drew for the game.
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Re: Walthros: Renewal

Post by The Wobbler »

Act 2 is done and ready for testers! Into the game's next phase.

This is a huge milestone for me. The next act's main content is shorter, just one city, one village, and three dungeons. The majority of its content is side quests, and those are the most fun part of the game to make. After that, Act 4 is just the final dungeon and ending.
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The Wobbler
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Re: Walthros: Renewal

Post by The Wobbler »

Players get their own HQ in act 3. Each hero has a different job, talk to them to learn, laugh, and grow!

Implemented so far:

Salom - Finds side stories the player hasn't started yet.

Woo - Players select topics to learn more about world history.

Roland - Talk to him to listen to any of the game's tracks and assign one as HQ's theme music.

Sam - Blacksmith, upgrade materials.

Suwanee - Exchange items for other items (no dollars involved)

Hank - You earn XP each time you eat at a new restaurant, and Hank is happy to help you find any you've missed. Eat at them all for a reward!
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The Wobbler
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Re: Walthros: Renewal

Post by The Wobbler »

Talking to Grant in HQ gives Bob the rare opportunity to get stupid huge muscles. There will be a series of exercises, each boosting a different stat. Bob can lift weights to increase Attack. Jogging boosts speed.
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The Wobbler
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Re: Walthros: Renewal

Post by The Wobbler »

Building a better Beta City: Watching tester videos made me feel the game's first town is too small and unpopulated considering its context in the world. I'm expanding it now: The blank areas are new platforms.
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RMZ
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Re: Walthros: Renewal

Post by RMZ »

What ideas do you have for the platforms? A grocery store for Bob to get kicked out of?
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Re: Walthros: Renewal

Post by The Wobbler »

I'm going to move the school that's on the east platform to its own area so it's not cramping up the residential area, and will add a museum with a bunch of artifacts referencing past games and stuff. There's something like that in the game already but from the plot it makes sense to have one here too. The original game had a battle training area, so I think I'll add that too. Not a full coliseum but just a place to practice moves/characters, sort of an optional tutorial area.
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The Wobbler
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Re: Walthros: Renewal

Post by The Wobbler »

Building the Beta City Museum. One area is the Children's Wing, featuring artwork drawn back in 1998 for the original Walthros.
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Bob the Hamster
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Re: Walthros: Renewal

Post by Bob the Hamster »

Haha! I love that. The diorama is adorable
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Re: Walthros: Renewal

Post by SwordPlay »

haha. kawaii.
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Re: Walthros: Renewal

Post by The Wobbler »

I'm definitely not finishing Walthros: Renewal by end of summer, but the game is maybe 75% done? End of year should be easy. Maybe I'll do another Halloween release.
SwordPlay wrote: Tue Sep 13, 2022 1:53 am haha. kawaii.
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I'm making bear sprites now. Needed some big woolly boys to hang around the colder parts of the world.
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Re: Walthros: Renewal

Post by The Wobbler »

The total revamp of Beta City is done! Will be nice to get back to the main plot after this, but I'm glad I took the time to improve the early game. Here's Bob's uncle. You can fight in a battle simulator in his lab.
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Re: Walthros: Renewal

Post by BennyJackdaw »

I can't wait for this to be released. It's so rare to see an RPG with such creativity and charm in an age bombareded with anime games and kemonomimis.
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Re: Walthros: Renewal

Post by The Wobbler »

Working on NPC conversations today. Walthros: Renewal has 771 NPC and hero graphic sets so far. The original Walthros had only 197 total. This time around every single NPC uses a unique graphic set.
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Mariella, a capybara who serves as the game's final recruitable hero. She's been fighting to protect the world since ███████████████. Her abilities change based on who's in the party.
Mariella, a capybara who serves as the game's final recruitable hero. She's been fighting to protect the world since ███████████████. Her abilities change based on who's in the party.
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