I am making a game-slash-game engine that will hopefully be useful in future.
Right now, nothing is really completed, but you can look at graphics and script assets and check out the rough design/layout of the map.
It's all terribly unfinished and requires a lot of work, maybe more than I can manage. I want to fill in at least a few areas so I can release a demo. But I also need to work on the gameplay systems quite a lot.
Maybe it will turn into something, maybe it will fizzle out and die.
Time will tell.
I've uploaded it here in case anyone is curious.
screenshots not representative of gameplay or the contents of the file. It's meant to be demonstrative.
Desert Funk (prototype)
Moderators: Bob the Hamster, marionline, SDHawk
- SwordPlay
- Chemical Slime
- Posts: 966
- Joined: Sun Jan 22, 2017 9:32 am
- Location: London, England
- Contact:
Desert Funk (prototype)
- Attachments
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- working with different vertical elements is difficult in a strictly 2D space. But it's possible! I think haha
- desert funk0000.bmp (63.55 KiB) Viewed 1476 times
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- I want to make the game exploration based.
- desert funk0001.bmp (63.55 KiB) Viewed 1476 times
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- desert funk Jul17.rpg.zip
- updated map version 2. some ideas knocking about
- (483.46 KiB) Downloaded 237 times
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- VapourSword crash-recovered 30001.bmp (63.55 KiB) Viewed 1513 times
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- VapourSword crash-recovered 30002.bmp (63.55 KiB) Viewed 1513 times
Last edited by SwordPlay on Tue Jul 17, 2018 4:40 pm, edited 7 times in total.
"Imagination. Life is your creation."