Text Box Browser

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Bob the Hamster
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Text Box Browser

Post by Bob the Hamster »

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The Wobbler
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Post by The Wobbler »

Totally Rad
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Post by guo »

:o
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Post by SwordPlay »

Real nice. <3
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Post by TMC »

Ah, great. This reminds me that I wanted to rewrite the Search function in the textbox editor to work incrementally (like help page search), but now I can happily put that off... forever? :)
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Pepsi Ranger
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Post by Pepsi Ranger »

Awesome possum with a side of Bob Ross...um...

Hey, would it be possible to extend the browser, or have a custom selection option, to show two or even three lines of a text box for those who isolate character names or item names for description from the body text? I could see where the browser would become ineffective if all we see is the character's name in repeat. Or, is this like the textbox display we have in the NPC editor where it truncates all line breaks? If that's the case, then this is perfect. Thanks!
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guo
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Post by guo »

Ah yes, Pepsi. This makes a lot of sense.
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Bob the Hamster
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Post by Bob the Hamster »

Pepsi Ranger wrote:Awesome possum with a side of Bob Ross...um...

Hey, would it be possible to extend the browser, or have a custom selection option, to show two or even three lines of a text box for those who isolate character names or item names for description from the body text? I could see where the browser would become ineffective if all we see is the character's name in repeat. Or, is this like the textbox display we have in the NPC editor where it truncates all line breaks? If that's the case, then this is perfect. Thanks!
Yes, it concatenates all the lines of text, so it will be useful when your first line is always just the speaker's name.

The search/filter features also match the entire text of the textbox, not just the part you can see.
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Post by TMC »

In future, it would be nice if the graphical browsers displayed large previews (eg a whole textbox, or a summary of attack attributes) in a pane to the side when running in a large window.
Last edited by TMC on Sun Mar 18, 2018 4:00 am, edited 1 time in total.
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Post by FyreWulff »

It's been pretty fun watching this engine evolved from essentially a command-line based UI to actual UI design. But have you considered rewriting it in Rust? :v:
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