
Is that a little better. I made a bunch of minor changes and added eye candy.
Moderators: Bob the Hamster, marionline, SDHawk
I don't want to add grass or sidewalk because I want it to be a very old city that's really far into it's development, but not ultra-modernized. Would very narrow streets be enough to lessen the overwhelming amount of road?The biggest problem with the tiles now is that there's too much street.
I agree with you to be completely honest. I just haven't thought of a better way to show the edges of the buildings yet.I don't care for the brown tiles along the bottom and sides of the houses though. They don't really look like part of the house to me, but I'm not sure why.
Thanks. One of my biggest goals with these cities is to make sure they look and feel like people actually live there, which I think is lacking in most rpgs. I want to make these cities big and pretty interactive, but that makes it tougher and more time-consuming to execute. For this reason, I think I'll make 3 cities max for my game. One problem with this is finding ways to incorporate battles with so few places to travel between. Any suggestions for that?The clotheslines are a great idea! They make the place look much more alive.
the drizzle wrote:I don't want to add grass or sidewalk because I want it to be a very old city that's really far into it's development, but not ultra-modernized. Would very narrow streets be enough to lessen the overwhelming amount of road?
The denser a city gets, the more likely crime will escalate within its walls. You could always have random muggings in seedier/desperate areas and bandits lurking in the outskirts. You could also offer locations that attract hostility like bars and gambling dens, as examples. And if you want "safe zones" within city limits, you could always make the towns into multi-maps, where some maps are crime-free and others aren't (with fair warning from the signs or architecture that the hero must watch where he treads in certain places).the drizzle wrote:Thanks. One of my biggest goals with these cities is to make sure they look and feel like people actually live there, which I think is lacking in most rpgs. I want to make these cities big and pretty interactive, but that makes it tougher and more time-consuming to execute. For this reason, I think I'll make 3 cities max for my game. One problem with this is finding ways to incorporate battles with so few places to travel between. Any suggestions for that?
