The game FnrrfYgmSchnish:Alleghany Hell School by FnrrfYgmSchnish was released in 2017.
Plot & game play
There is an power outrage at Alleghany High School. That is nothing unusual, but this time the school principal made an announcement. So Eddie sets of to do exactly what he was told not to do: Explore the corridors of the school while it's dark.
While exploring the player notes that something is going on behind the scenes: The first hint are some pupils lying in the floor, they were beat up by giant insects. The next thing are forcefields that prevent the player for entering rooms, then there are barricades set up in the middle of the floors and later doors a blocked by ... something like roots wiggling around them.
If the classroom doors are open, Eddie can sneak in and talk to pupils and teachers. There are quite some funny scenes to discover there. Also the design of the fellow students is good and diverse!
Battles were fast and level up surprisingly easy in the beginning. If the player needs to heal and rest he sends Eddie to the boy's bathroom. (Eddie is a good child and refuses to use the one for girls.)
But while exploring the enemies get stronger fast, in the gym for example there are yellow bugs that can call another of their species, so you better kill them fast. In the auditorium there are cursed mobs and Pekachus, who use stunning attacks. So, what I saw from the games enemies was nicely designed and not to hard. I would have like a team mate for Eddie, though.
**Bravo! Great Design!**
I really liked ...
- battles are fast and at the beginning one levels up fast as well
- "Bathroom melody"
- the design of the students NPCs
- the foreshadowing is really well done!
- The intro is good as well
- You can look on a map in the menu
**Things that could be improved:**
-- It's easy to get lost + It's not clear where one has to go. That's not bad at first, because while roaming around one encounters hints that something is really wrong with the school. Still, a little bit more guidance would have been helpful.
- A bit more variants on the texts about the surrounding would be nice.
- Some doors won't open but there is no force field message.
The game has potential, it was fun to play!
I don't know what typical american highschools are like, but I guess the author pictured them quite well.
I really liked what I saw of the game. The battle design was good, the maps nicely drawn as well. The school feels like a labyrinth. It suits the slightly horror/mystery theme quite well. What I saw of the plot was mostly foreshadowing 8also the title of course is foreshaowing or pun as well, I guess) done by classmate NPCs, but that was really done well. Also how things slowly turned out to get stranger and stranger while wandering the corridors.
Still I feel like I missed or overlooked something to progress further. I gave up about 45 minutes of play wandering corridors in search of a team mates. I'm sure the game is a lot longer.
All in all, I would like to continue playing the game, if someone tell me where to go next ... .
Also I would recommend playing this game.