Let's talk about a stable release: etheldreme

Make games! Discuss those games here.

Moderators: Bob the Hamster, marionline, SDHawk

User avatar
Bob the Hamster
Lord of the Slimes
Posts: 7658
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Let's talk about a stable release: etheldreme

Post by Bob the Hamster »

tmc and I plan to release the next stable release, etheldreme by the end of this month.

Could this be our first-ever on-time undelayed stable release? Your help might make the difference!

* <s>I will announce a release candidate here soon. Maybe next week? Be ready to help by testing games with it.</s>
And here is the release candidate! Pleast play and test:
Windows: http://hamsterrepublic.com/ohrrpgce/nig ... efault.zip
Mac: http://hamsterrepublic.com/ohrrpgce/nig ... CE-wip.dmg
Linux: http://hamsterrepublic.com/ohrrpgce/nig ... 64.tar.bz2

* If you know about a serious bug that you haven't reported, say something now!

* We can also use this thread to talk about ideas for the next stable release codename. It should start with the letter "F" and should be obscure and/or fun. tmc and I will pick our favorite f-name shortly before etheldreme releases.
Last edited by Bob the Hamster on Sun Nov 19, 2017 5:52 pm, edited 2 times in total.
TMC
Metal King Slime
Posts: 4308
Joined: Sun Apr 10, 2011 9:19 am

Re: Let's talk about a stable release: etheldreme

Post by TMC »

High hopes!

We expect to declare the release candidate a week before release.
Bob the Hamster wrote:* If you know about a serious bug that you haven't reported, say something now!
Or any bug, or inconvenience.
I get the feeling that I can change whatever I want, and noone will complain :)
User avatar
Bob the Hamster
Lord of the Slimes
Posts: 7658
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

We should hide an Easter egg in some random menu and give a prize to the first person who finds it ;)
User avatar
The Wobbler
A Scrambled Egg
Posts: 2817
Joined: Mon Oct 15, 2007 8:36 pm
Location: Underwater
Contact:

Re: Let's talk about a stable release: etheldreme

Post by The Wobbler »

Bob the Hamster wrote:* We can also use this thread to talk about ideas for the next stable release codename. It should start with the letter "F" and should be obscure and/or fun. tmc and I will pick our favorite f-name shortly before etheldreme releases.
Frogmagog - This guy, but a giant frog https://en.wikipedia.org/wiki/Gogmagog_(giant)
User avatar
MorpheusKitami
Slime Knight
Posts: 218
Joined: Wed Nov 30, 2016 8:23 pm
Location: Somewhere in America

Post by MorpheusKitami »

For the next release name, I'd like to suggest Fufluns, which is the name of an Etruscan deity similar to Dionysus.
User avatar
Bob the Hamster
Lord of the Slimes
Posts: 7658
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

Dang! Fufluns is awesome! It's gonna take some good suggestions to top that one!

I'm not so sure about Frogamagog, but I really like Gogmagog (and variant spellings) as candidates for the g* release name (which should be 3-ish months after f* releases)
User avatar
Pepsi Ranger
Liquid Metal Slime
Posts: 1457
Joined: Thu Nov 22, 2007 6:25 am
Location: South Florida

Post by Pepsi Ranger »

Dang! Fufluns is awesome! It's gonna take some good suggestions to top that one!
Looks like MorpheusKitami might be 2 for 2. He suggested "etheldreme."

Maybe it's time to designate him the official engine namer: we can call him the "naming laureate." I don't know, just a thought. (Not really, but it's cool that he's got so many good naming ideas.)

I don't have any name suggestions at this time. I like the ones that are already made.
Last edited by Pepsi Ranger on Tue Nov 14, 2017 9:55 pm, edited 1 time in total.
Place Obligatory Signature Here
User avatar
Fenrir-Lunaris
Metal Slime
Posts: 768
Joined: Mon Oct 15, 2007 10:45 pm
Location: OHR Depot

Post by Fenrir-Lunaris »

...Fimbulwinter?

I think I MIGHT be able to pull off one more major update to a certain project to close the book on it if I've got a few months for coding and bugfixing...


EDIT - On second thought, put me down for "Gleipnir". The list of camera goofups and text rewriting I'm going to have to do might take a while. Vikings REALLY hasn't aged as gracefully as I'd have hoped. It's certainly not up to what I'd consider my current level of standards anyhow.
Attachments
Oh god, we're coming full circle.
Oh god, we're coming full circle.
Viking0000.png (8.34 KiB) Viewed 4219 times
Last edited by Fenrir-Lunaris on Wed Nov 15, 2017 9:01 am, edited 2 times in total.
User avatar
FnrrfYgmSchnish
Metal Slime
Posts: 741
Joined: Thu Jun 18, 2009 4:37 am
Location: Middle of Nowhere

Post by FnrrfYgmSchnish »

Wow, another stable release coming up already!? It still seems like Dwimmercrafty was just the other day...

I guess I'd gotten too used to the previous release schedule (or "schedule" I suppose you could say XD) if having new versions come out multiple times a year seems so much faster than usual. Poked around at the wiki and some of those WIP features mentioned sound pretty neat -- lots of new stuff going on in the battle system it seems, customizable accuracy formulas sound great!
FYS:AHS -- Working on Yagziknian NPC walkabout sprites
User avatar
Ichiro
Slime Knight
Posts: 238
Joined: Sat Sep 11, 2010 1:20 am
Location: john madden

Post by Ichiro »

farrago -- "A collection containing a confused variety of miscellaneous things."
Image
User avatar
SwordPlay
Chemical Slime
Posts: 966
Joined: Sun Jan 22, 2017 9:32 am
Location: London, England
Contact:

Post by SwordPlay »

Flumbler Waffy., but as one word. An inversion of "Fluffy Wambler". Or Flumber Waffly perhaps
Last edited by SwordPlay on Wed Nov 15, 2017 2:28 am, edited 1 time in total.
"Imagination. Life is your creation."
User avatar
Bob the Hamster
Lord of the Slimes
Posts: 7658
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

FnrrfYgmSchnish wrote:Poked around at the wiki and some of those WIP features mentioned sound pretty neat -- lots of new stuff going on in the battle system it seems, customizable accuracy formulas sound great!
Unfortunately the new accuracy stuff is not supported in the attack editor in nightly wip builds yet, so it will probably not be in etheldreme (unless I get really ambitious this week?)
User avatar
Bob the Hamster
Lord of the Slimes
Posts: 7658
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

Here is a last minute addition that will be in the etheldreme stable release:

Enemy Appear Animations
<img src="https://i.imgur.com/CdjrTmq.gif">

This was surprisingly easier to implement than I expected. It turned out to be much simpler than just re-using a reverse version of the death dissolve handling, because the death dissolve has all kinds of extra special-cases for preventing targetting while a dead enemy dies, and none of that was needed for "Appear" animations.
User avatar
Foxley
Metal Slime
Posts: 832
Joined: Sat Nov 09, 2013 5:54 pm

Post by Foxley »

Oh man, that is sweet.
User avatar
The Wobbler
A Scrambled Egg
Posts: 2817
Joined: Mon Oct 15, 2007 8:36 pm
Location: Underwater
Contact:

Post by The Wobbler »

Totally love this!
Last edited by The Wobbler on Thu Nov 16, 2017 6:18 pm, edited 1 time in total.
Post Reply