OHRRPGCE 20 Year Anniversary!

Make games! Discuss those games here.

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FyreWulff
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Post by FyreWulff »

I remember winning a contest on AOL shortly after I found the engine. The prize?

An additional 10MB for your members.aol.com web page. You started with 2MB, IIRC.

I felt like a king being able to upload entire 100KB jpgs to post for my games on the forums back then and not having to rotate old ones out. This was before everyone in the OHRRPGCE community had their own Xoom.com webpage (which is now a Paypal domain).

I remember feeling like I was visiting people's internet homes by going to their Xoom webpage, their Tripod page, or their Geocities page, or their Fortunecity site, all with different presentations and update styles. And email list subscribe buttons.

Nowadays 10MB is just the header for certain files :v:
Last edited by FyreWulff on Mon Nov 06, 2017 7:18 am, edited 3 times in total.
TMC
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Post by TMC »

100kB jpegs??? You monster!
I remember that on 56k it took over half an hour to download 10MB. A 10MB demo of some Total War RTS game was the biggest thing I ever downloaded. Holding up the phoneline for most of an hour! Of course, 56k was the fastest dialup speed, and sometimes the connection would be half of that. Thankfully I never had to live through days before 56k was state of the art.

Anyway, there's still a lot of geocities, AOL etc.*, sites archived at archive.org. It's fun browsing them because you have to follow links from one website to the next; there's no web search engine! (Actually, archive.org do have an experimental search feature, but they don't actually have much indexed, so it's never given me a useful result)

(*Unfortunately, tripod websites aren't accessible, although they used to be, due to a robots.txt file on the modern tripod.com website. I've been meaning to make an appeal against that)

Check out this huge list of OHR games which I stumbled upon from 1999, with links and (some working) screenshots. I had never heard of this website before.
http://web.archive.org/web/199905062041 ... mages.html
Sometimes the game download links still work. But mostly not.

"So this was my first game demo I'll try to get better graphics and music. I don't know music. So please don't pikc my game apart and say that it is not that great." -- from The Magnus Devolpment page
Last edited by TMC on Mon Nov 06, 2017 1:57 pm, edited 2 times in total.
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The Wobbler
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Post by The Wobbler »

Someone should really make another OHR Dragonball Z game.
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Bob the Hamster
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Post by Bob the Hamster »

Now I remember the hidden area!

<img src="https://i.imgur.com/cK8qdyH.gif">

I think I removed that around the same time I added the "Cheat Shop"

And the messed up global text strings really make me giggle. I guess I filled up the STT lump with a lot of speculative unimplemented strings the same day I first created it.
Last edited by Bob the Hamster on Mon Nov 06, 2017 6:44 pm, edited 1 time in total.
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Foxley
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Post by Foxley »

I love that blank hidden passage. Wandering Hamster really wore the Final Fantasy 4 influences on its sleeve back then. Hidden passages are my jam, you feel like such a cunning bastard when you find them and get the treasure.
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FyreWulff
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Post by FyreWulff »

TMC wrote:100kB jpegs??? You monster!
I remember that on 56k it took over half an hour to download 10MB. A 10MB demo of some Total War RTS game was the biggest thing I ever downloaded. Holding up the phoneline for most of an hour! Of course, 56k was the fastest dialup speed, and sometimes the connection would be half of that. Thankfully I never had to live through days before 56k was state of the art.

Anyway, there's still a lot of geocities, AOL etc.*, sites archived at archive.org. It's fun browsing them because you have to follow links from one website to the next; there's no web search engine! (Actually, archive.org do have an experimental search feature, but they don't actually have much indexed, so it's never given me a useful result)
Unfortunately it looks like members.aol.com/fyyrewulff was blocked by AOL whenever it got crawled back then. That sort of sucks since if they hadn't, my first ever website would still be up on the internet.
The Wobbler wrote:Someone should really make another OHR Dragonball Z game.
Mixed with Pokemon.

With the final boss battle set to the music of the sabre dance .bam
Last edited by FyreWulff on Tue Nov 07, 2017 5:11 am, edited 3 times in total.
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Foxley
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Post by Foxley »

But the hidden secret final boss is really CHUFFY.BAM incarnate.
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Post by TMC »

I found the hidden area when James wandered into it. I guess that was the only way anyone would have found it, since of course CUSTOM.EXE wasn't available.


Just in the last decade*, Awful Waffle actually made two different Dragonball Z games, which were actually quite decent aside from being short and unfinished.

1st: http://castleparadox.com/gamelist-display.php?game=884
2nd: http://castleparadox.com/gamelist-display.php?game=970 http://superwalrusland.com/ohr/issue34/dbz/dbz.html

* A few years ago, it seemed like it was recent. Apparently that adds up to 8 years
Last edited by TMC on Tue Nov 07, 2017 11:43 am, edited 1 time in total.
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FyreWulff
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Post by FyreWulff »

Foxley wrote:But the hidden secret final boss is really CHUFFY.BAM incarnate.
It was easy to tell the quality for Adlib dropped over the years due to that one.

1997-8: "Oh, I know what this is going for. Bass sounds good"

2000-01: "Um, the bass is gone, but it's still recognizable"


2004-05: "At least VDMS makes it sound decent"


2007: "The fx doesn't even decay anymore and did they map trumpets to the horn instrument?"


2009-Present: You're literally better off finding a mid-90s computer and recording the BAM from the line out and playing it in game as an ogg
Last edited by FyreWulff on Wed Nov 08, 2017 3:10 am, edited 1 time in total.
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guo
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Post by guo »

The days of trawling geocities websites for game midis, oh bless.
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Post by Valkayree »

Congrats on 20 OHR :D :D :D
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Post by sheamkennedy »

TMC wrote:I found the hidden area when James wandered into it.
That's precisely how I found it too. I didn't realize it was removed. It's probably been over 10 years since I last played the game though.
Last edited by sheamkennedy on Tue Nov 14, 2017 1:53 am, edited 1 time in total.
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sheamkennedy
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Post by sheamkennedy »

I didn't realize OHRRPGCE had been around for that long. I think I started messing with it in 2002, so about 5 years after it came to be.

I remember a friend in my Taekwon-do class showed me it and showed me a cool mech building and battling type game he was working on. I don't think his game was ever made available for download which is a shame because I recall it being quite good actually and it inspired me to download OHRRPGCE as soon as I returned home.

After about a year I started learning the basics of scripting and remember moving our old computer (running Windows 95) to my bedroom as my family had purchased a new computer for our home. I recall many late nights staying up on the computer and making/playing games. I also remember that the computer was so loud when it booted up that it woke my dad up a few times in the room across the hall and he scolded me for being awake so late. I figured out I could muffle the sound by smothering the computer with a blanket during boot up and I was never caught since.
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Post by Nathan Karr »

Oh joy! The things I miss out on while trying to find my local Comcast store without Google Maps~

And yeah, Paralysis Elemental Pumped is also how experience was displayed on another old OHR game I remember playing back in the day.
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TMC
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Post by TMC »

Really? It seems that all those extra global text strings (which eventually became experience, etc) were removed totally, not just repurposed, in the earliest existing OHR games. I guess that means that the game you were playing was even earlier than those.
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