Is there a way to change the timing of frames in an attack
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- TabletopTimeTurner
- Red Slime
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Is there a way to change the timing of frames in an attack
i was wondering if it is possible for there to be a delay on some frames in an attack animation rather than moving all at the same speed?
- Bob the Hamster
- Lord of the Slimes
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- Pepsi Ranger
- Liquid Metal Slime
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- Bob the Hamster
- Lord of the Slimes
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I think 3 months is about the right time frame. I'm not sure how strict to be about release dates. I think it's not just serious bugs worth waiting for, but also regressions (things which might make people not want to upgrade) and especially anything that will cause a backcompat problem (e.g. if the way a feature works isn't finalised... it's much harder to change later). But having a date to aim towards means we can start working through the laundry list of things to do in time to meet that date, determine what won't be ready in time (so shouldn't be publically exposed), and avoid delays.
Last edited by TMC on Wed Jul 12, 2017 6:16 am, edited 1 time in total.