Mapping was thought of both, creating the map from tiles and adding NPC, Zones, Random battle to it. But you could split that in two parts, I guess.Well, it's not clear, does "Hero Creation" include drawing hero graphics or designing the heroes, and does mapping include placing NPCs?
Hero Creation has no drawing included just setting them up in the editor, naming them, giving attacks to them etc.
You can inculde an extra stage to draw more graphics. I thnik one should rather try to work with what the other made than creating one's own things that do not belong to the stage one is working on.Do we have to stick to each of these stages? So you can't draw extra graphics or edit maps if you're not responsible? I guess anyone who needs to create NPCs/maps/heroes/etc but doesn't have the graphics yet should create placeholder graphics?
Sounds correct. Maybe we discuss that after everyone has set up a stage order for their game?So I guess everyone is responsible for building on top of previous work. For example "Music & Sound" involves finding or creating music and sound, and if the maps/attacks/etc have been created already then you also need to edit those to add music/sound. But if they haven't been created yet, then the person creating them has to add music/sound later?
The writer should not really add things to thew map, see my comment above.So that means the person adding NPCs to maps would be either the Writer or the Mapper or maybe the person drawing the chest graphic? And the person adding the treasure chests could be either the Mapper or the Item creator or maybe the Writer?
Is the final person responsible for making sure that the game is complete? What if they have for example "Music & Sound Effects" but the game is still unplayable?
Ehm... I guess i forgot to include that stage. Add it and split it into several parts if you like.Worse, who's responsible for balancing the battles, spells, item placement, inns, shops, foemaps, etc? That's all one task.
Yes, either find free music or if you can, try to make music.I assume "Music & Sound" involves finding and placing free music and sound, and only composing/creating them if you wish to.
Good idea.Will you determine the circle order after people have decided the stage order for every game, to try to ensure that people don't have to do the same stage repeatedly?
I've no idea. Since plot scripting will be optional, what other than an RPG can you make?Is the a theme or other guidance as to the games to make, such as a traditional RPG? What's the expected length?
The game should be complete, it can be short.
If they are optional they are still included in the list.How do the optional stages work? What if someone wants to opt out of a stage like Plotscripting?Every Stage should be included at least one time.
Split up the tasks how you see fit. Just don't omit them completely. No mapping stage would be ... interesting?And how does having the same stage multiple times work? Does the first person specify subtasks like "Drawing (Tiles), Mapping, Drawing (Walkabouts)", etc?
Let's not do that in the first Individual Collab Contest. This should not get any more difficult than it is.
I'd say we wait till everyone has finished their stage and then we pass the games around.Is the two week deadline strict or a guidance? I hope we can finish early and move on, because some of the stages should only take a day. But then if people finish the easy stages quickly and pass the game on, the people who start with a lot of work will be given even more to do!
How do we pass them around upload to slime salad, by PM or Email?
The drop out if they don't hand in the new part when it's due, unless they asked to get more time.How do you determine whether to drop someone? Can someone drop just one stage because they're stuck, but keep working on others?
Right, if two weeks per stage is to long, we shrink it down to one week. Maybe people should be able to pass a stage if they are still working on another stage?And I think 14 weeks in total would be far too long. I'll be away for two weeks in August, and other people probably aren't free for that long either.
But then you might have to do the same stage fro two games, and that is something that should not happen. Here it's getting complicated...
We could hold a voting... What would the criteria for voting be?Is there voting afterwards?
The games will be all collab works from everyone.
I'd prefer a discussion on what worked and did not work. (Of course the created games could be discussed as well.)
Reading and thinking about your questions maybe we should be a bit flexible on the rules...