Yeah, you could sell GM games before the Yoyogames takeover, but GM was still very obviously a side project and toy project of the creator (considering it started as a 2D animation creator and was convinced to be a game engine later). Yoyogames bootstrapped some actual functionality onto it, and GM2 adds a lot of actually-a-game-engine-now features into the IDE, etc.TMC wrote:I always considered Game Maker a big commercial engine. (Long before the modern frenzy of game engine.) Well, commercial mainly the sense of selling it to users, but there were lots of commercial GM games too, and I assumed there were plenty of professional ones to a similar standard as Rinku's.FyreWulff wrote:Game Maker is an actual commercial-level engine now. former Xbox exec started a company and took it over from the original creator Mark Overmars, and they rebuilt it into more of an actual engine, and yeah it costs a lot of money now depending on where you want to deploy to.
As far as I remember RPG-ACE could only make Zelda-likes. Jade was in it as far as the engine had gotten at that point (i think you could walk around an overworld, can't remember if doors worked yet). I don't think, unless I missed that update, it got to the point you could give a game a "win condition" (and therefore have a game)TMC wrote:Did anyone ever make a game with RPG ACE? I've seen very little information about it; I didn't even know it was for Zelda-likes.FyreWulff wrote:I remember bootstrapping some versions in RPGMaker (which we both disliked soon after and killed), Moogle1's RPG ACE Zelda-style engine (that one actually got decently proto'd, but I think Moogle dropped the project), Lucidity (which Neo converted into.. something else, from what I remember). The longest lived port was the Game Maker one, which I actually posted screenshots of.
What was Lucidity? I don't remember hearing about it.
The game is based off some old notebook games I made when I was 10, called DogWorld (I made about 7-8 of those?). Then when I found the OHRRPGCE I was all "hey I can make an RPG now" so I made it as Dog Quest 2: Legend of the Gold Crystal, which had the Sword of Jade in it and the main character was Doghero (I KNOW, ORIGINAL), and Royal's graphics. When the game got renamed to Sword of Jade after Charbile pitched to me him working on the game, that was because I was "yeah, that name is a bit corny, so i'll name it after the title weapon". This is about the era that the game's title screen was a pencil drawing of the Sword of Jade by Mew and Charbile started replacing the Royal graphics, which were mostly the Memoria tileset and his original drawing of Dogero. Doghero became Dogero which was a retroactive reference to the word "daguerrotype" which is a strained homage to Link in that Dogero is a daguerrotype of the player, ideally. (BTW, you'd be surprised how many people miss that Adlez is Zelda backwards)TMC wrote:I'm curious, where did the SoJ2 name come from? Was it the name of the GM port? Or did you start using 'SoJ2' after Charbile replaced Royal and his graphics?
For a while the game was actually known as Sword of Jade 2 because it inherited the 2 from Dogquest and the 2 came from the fact that I wanted to FIGHT DA POWA and start a game series from the middle of the story. I outlined out SoJ1, SoJ2, and SoJ3 at the time. It was known as SoJ2 for a really long time (StellarX used to call me the George Lucas of the OHRRPGCE), in fact, but at a certain point it was starting to confuse people more than be neat so one night I told char I was renaming it. I hadn't quite figured out it but Perfect Dark had just come out and I loved the game so I renamed it to SoJ:PD. And then I figured out Parallel Dreams after naming it SoJPD after Perfect Dark after looking over the outline again. And yes, I'm not even making that up, "SoJ:PD" predates "SoJ: Parallel Dreams". I guess today almost nobody actually types out it's subtitle.
But that's also why Jade just sort of "jumps in" to Dogero mid-life. It was always meant to. There's an entire game that was planned that exists after the "play time dream" in the intro but before the Proem, and that game was always going to come after Jade. And it's sequel was outlined so that's why the game has the ending that it does.
Also if the GM port had come out the plan was to just name them Sword of Jade DOS and Sword of Jade Windows.