My New Project
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- Mammothstuds
- Slime Knight
- Posts: 103
- Joined: Sun Mar 22, 2015 8:02 pm
My New Project
Hello, all. Mammothstuds here.
I've finally settled down on a project. It's one I've been wanting to make for a while, and now that I finally have the tools to pull it off semi-decently, I'm going to get down to work.
Here's a little teaser. Stay tuned.
I've finally settled down on a project. It's one I've been wanting to make for a while, and now that I finally have the tools to pull it off semi-decently, I'm going to get down to work.
Here's a little teaser. Stay tuned.
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Last edited by Mammothstuds on Fri May 26, 2017 10:15 pm, edited 5 times in total.
- Pepsi Ranger
- Liquid Metal Slime
- Posts: 1457
- Joined: Thu Nov 22, 2007 6:25 am
- Location: South Florida
- Mammothstuds
- Slime Knight
- Posts: 103
- Joined: Sun Mar 22, 2015 8:02 pm
It's a monster-collecting game called Mirrored Soul. Mirrored Soul Gaiden was actually supposed to be a prequel to it.Pepsi Ranger wrote:Looks nice. Hope you stick with it.
What are your plans for it? What is it?
Anyway, here's the first map of the game.
Last edited by Mammothstuds on Sat May 27, 2017 2:19 pm, edited 1 time in total.
- sheamkennedy
- Liquid Metal Slime
- Posts: 1110
- Joined: Mon Sep 16, 2013 9:29 pm
- Location: Tama-shi, Tokyo, Japan
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Really cool graphics. They are simple but very eye catching and they seem to build a unique world of their own.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
The perspective on that intro scene looks great! One problem. It took be a while to realise, but the center stripe on the road is enormous.
BTW, there's a tool to export images of maps: http://rpg.hamsterrepublic.com/ohrrpgce ... rtographer
However someone reported a problem with it and Sephy hasn't packaged the latest version yet; hopefully it still works in general.
Nightly builds also have the ability to record gifs.
BTW, there's a tool to export images of maps: http://rpg.hamsterrepublic.com/ohrrpgce ... rtographer
However someone reported a problem with it and Sephy hasn't packaged the latest version yet; hopefully it still works in general.
Nightly builds also have the ability to record gifs.
Last edited by TMC on Sun May 28, 2017 12:47 pm, edited 1 time in total.
- Mammothstuds
- Slime Knight
- Posts: 103
- Joined: Sun Mar 22, 2015 8:02 pm
This is insanely helpful, actually. Thanks.TMC wrote:The perspective on that intro scene looks great! One problem. It took be a while to realise, but the center stripe on the road is enormous.
BTW, there's a tool to export images of maps: http://rpg.hamsterrepublic.com/ohrrpgce ... rtographer
However someone reported a problem with it and Sephy hasn't packaged the latest version yet; hopefully it still works in general.
Nightly builds also have the ability to record gifs.
- Mammothstuds
- Slime Knight
- Posts: 103
- Joined: Sun Mar 22, 2015 8:02 pm
PROGRESS!
This is the second map of my game - and the first where a significant event happens.
Also, I composed the game's main overworld theme. https://soundcloud.com/iwilldevouryourkittens/alleycat
This is the second map of my game - and the first where a significant event happens.
Also, I composed the game's main overworld theme. https://soundcloud.com/iwilldevouryourkittens/alleycat
- Mammothstuds
- Slime Knight
- Posts: 103
- Joined: Sun Mar 22, 2015 8:02 pm