Palette importing incorrectly from GrafX2 to OHR.
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- TheLordThyGod
- Slime Knight
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Palette importing incorrectly from GrafX2 to OHR.
I used Neo's Better Palette as a template to create my own palette in GrafX2, saved the file as a BMP, imported it into OHR, and the colors were all screwy. I checked the BMP in MS Paint and it looked as it should. Any insight?
- Attachments
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- LinearPalette
- LinearPalette.bmp (26.05 KiB) Viewed 294 times
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- How OHR reads it.
- untitled.bmp (2.25 MiB) Viewed 294 times
Last edited by TheLordThyGod on Thu May 25, 2017 8:31 am, edited 1 time in total.
...spake The Lord Thy God.
There are two formats that can be used to import a master palette into the OHR:
-An 8 bit BMP of any size. The palette is used, and the pixels are ignored
-A 16x16 24/32 bit BMP. The pixel values are used
If you open your image in GrafX2 and look at the palette you see that it's all scrambled.
So shrink your image down to 16x16 and convert it to 24/32 bit using some other program (I don't think GrafX2 can save in that format).
-An 8 bit BMP of any size. The palette is used, and the pixels are ignored
-A 16x16 24/32 bit BMP. The pixel values are used
If you open your image in GrafX2 and look at the palette you see that it's all scrambled.
So shrink your image down to 16x16 and convert it to 24/32 bit using some other program (I don't think GrafX2 can save in that format).
Last edited by TMC on Thu May 25, 2017 12:14 pm, edited 2 times in total.
- TheLordThyGod
- Slime Knight
- Posts: 195
- Joined: Thu May 14, 2015 9:18 pm
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