This is a review for Fruity Quest, it was uploaded on CastleParadox and therefore I can not post the review in the review-section on SlimeSalad:
Review for Fruity Quest
Infos
The unfinished game "FruityQuest" by DarkLordCale was released in 2016 on CastleParadox. There is states the game version was final, but I doubt it.
For the 2016 Review Contest it was on the Compilation List, so it's either a very short game or a demo. It feels like a
unfinished demo version.
Plot
The game begins with a fair warning. It asks you:" Why the sliming hell did you download this?" and from that on it get's confusing enriched with a couple of swearword. ':gonk:'
**Bravo! Great Design!**
I really liked ...
- - the town tiles on the world map
- that there were cut scenes
**Things that could be improved:**
- - there are a lot of text boxes, they don't always made sense
- the plot - if one calls that plot - is wired in a dizzying kind of way
- the graphics are really bad. I assume some might be ripped from other games but I am not sure about that
- Euphemistically speaking: Some enemies design choices and well as some attack names were not chosen wisely
Overall Impression:
The graphics need a redo, the walking animations feel like they are placed in the wrong slot of the OHR Editor(!)- but maybe that was a bug. The tiles look partly blocky. The text boxes are no less confusing, since they contain the dialogue for several characters. It would have been better to have one textbox for one person's words only, even if that means more text boxes, it would have worked better. The dialogue would have looked more fast paced and less wall-of-text-like. The game maker seems to have put some work in to assemble several images in cut scenes. But many things inside this game still need a lot of work.
On the whole the "game" is in a very, very unfinished state- even if it's a demo.
Why the sliming hell did someone upload this?