Megallennium High Score Mega Thread
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- Willy Elektrix
- Liquid Metal Slime
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- Joined: Sun Aug 15, 2010 11:30 pm
Megallennium High Score Mega Thread
Challenge your friends and neighbors! Dominate the NES with your high scores!
Post your score in this thread and I'll add it to the high score table.
Star Dartle 2000
NAME - SCORE - WAVE
1.
2.
3.
4.
5.
6.
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8.
9.
10.
Ultra Frontier QQYYZZ
NAME - SCORE - ZONE
1. kylekrack - 2,146 - Zone 9
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3.
4.
5.
6.
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8.
9.
10.
Owlbears - ALL NEW VERSION
NAME - SCORE
1. Willy Elektrix - 184,300
2.
3.
4.
5.
6.
7.
8.
9.
10.
Post your score in this thread and I'll add it to the high score table.
Star Dartle 2000
NAME - SCORE - WAVE
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Ultra Frontier QQYYZZ
NAME - SCORE - ZONE
1. kylekrack - 2,146 - Zone 9
2.
3.
4.
5.
6.
7.
8.
9.
10.
Owlbears - ALL NEW VERSION
NAME - SCORE
1. Willy Elektrix - 184,300
2.
3.
4.
5.
6.
7.
8.
9.
10.
Last edited by Willy Elektrix on Sat May 13, 2017 5:13 am, edited 12 times in total.
- Willy Elektrix
- Liquid Metal Slime
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- Joined: Sun Aug 15, 2010 11:30 pm
Owlbears
Willy Elektrix - 52,500
It helps that you can shoot the green dragons when they are off screen (on the south edge of the screen). It's also easy to earn extra lives and keep the game going.
I like that the top default high score on Owlbear's score board is 75,000. I would love for someone to beat that.
Willy Elektrix - 52,500
It helps that you can shoot the green dragons when they are off screen (on the south edge of the screen). It's also easy to earn extra lives and keep the game going.
I like that the top default high score on Owlbear's score board is 75,000. I would love for someone to beat that.
- Attachments
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- Owlbears0000.png (29.74 KiB) Viewed 4254 times
Last edited by Willy Elektrix on Sat Apr 08, 2017 12:38 am, edited 1 time in total.
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- Willy Elektrix
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- Willy Elektrix
- Liquid Metal Slime
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- Joined: Sun Aug 15, 2010 11:30 pm
Here is what I discovered about progression in Ultra Frontier. When a person (me included) gets stuck on a zone, they die over and over and get more frustrated. It's possible to lose 40 lives on a single level in this way. However, next time you play, after you've emotionally distanced yourself from it, it seems much easier.kylekrack wrote:Are you kidding me, I nearly worked myself up into a stroke trying to beat Zone 9.Willy Elektrix wrote:Zone 9. Excellent! It really isn't as hard as it seems, right?kylekrack wrote:Ultra Frontier QQYYZZ: 2146
When I start dying in rapid succession, sometimes I'll go drink something or walk around. Then I come back and can win more easily.
That being said, sometimes it helps to have the level memorized. That's why there's 50 lives, so you can die over and over in order to really learn the levels.
Played more Owlbears and started to learn how to play it properly. Timing is everything. Don't hold down shoot. The game seems so simple, but has a fair depth of strategy. I'll be continuing to improve.
I was quite shocked when I discovered that somewhere north of 30,000 points the owlbears begin to charge at you! Is it based on score, or time?
Also, you neglected to add Newbie's Owlbears highscore (he confirmed that only the top score is a joke)
I was quite shocked when I discovered that somewhere north of 30,000 points the owlbears begin to charge at you! Is it based on score, or time?
Also, you neglected to add Newbie's Owlbears highscore (he confirmed that only the top score is a joke)
- Attachments
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- Owlbears0003.png (7.04 KiB) Viewed 4105 times
Last edited by TMC on Mon May 08, 2017 6:52 pm, edited 1 time in total.
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Oh, that makes the multiplier even more important. Once you know how it works, keeping it at 8x becomes really central to play; a lot of the time I'm concentrating more on it than anything else.
I still haven't figured out how additional lives are awarded, though. "At multiples of three" doesn't make sense. It seems to be based on the points you've accumulated since you last died, rather than your total score.
My scoreboard looks like this right now. (I would prefer if it were more obvious which scores are yours rather than preset; which entering names does. Also, would be cool to implement networked highscore lists)
I still haven't figured out how additional lives are awarded, though. "At multiples of three" doesn't make sense. It seems to be based on the points you've accumulated since you last died, rather than your total score.
My scoreboard looks like this right now. (I would prefer if it were more obvious which scores are yours rather than preset; which entering names does. Also, would be cool to implement networked highscore lists)
- Attachments
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- scoreboard.png (2.79 KiB) Viewed 4079 times
Last edited by TMC on Tue May 09, 2017 9:11 pm, edited 2 times in total.
- Willy Elektrix
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Updated the high score thread. Now that I know I'm close to beating Newbie, I should start playing this more.
Last edited by Willy Elektrix on Wed May 10, 2017 3:09 am, edited 1 time in total.
Keep trying, I know you can beat him... but can you beat me? ;)
I beat my previous score by 100, making it a series 43,500, 43,600, 43,700, 43,800.
Then I kept playing.
I'm going to make you watch the recording to see what score I got, because what fun is knowing the result ahead of time?
http://tmc.castleparadox.com/pics/owlbearsTopScore.html
Watching a long gif is annoying, so I converted it to mp4/webm too.
Too bad I didn't record audio (and it's not possible to record an .ohrkeys file, because 'milliseconds' would desync it).
In other news, I discovered something incredible: the multiplier in Owlbears does nothing to your score! I was incredulous, so I peeked at the scripts again. Sure enough, this line is commented:
However, the multiplier is still important, since you get extra lives based on points with the multiplier applied, not the score that's actually displayed. If that line were uncommented, the game difficulty would always increase in proportion to the number of lives you gained (which would be one at 15000, the next at 45000, and the third never).
I beat my previous score by 100, making it a series 43,500, 43,600, 43,700, 43,800.
Then I kept playing.
I'm going to make you watch the recording to see what score I got, because what fun is knowing the result ahead of time?
http://tmc.castleparadox.com/pics/owlbearsTopScore.html
Watching a long gif is annoying, so I converted it to mp4/webm too.
Too bad I didn't record audio (and it's not possible to record an .ohrkeys file, because 'milliseconds' would desync it).
In other news, I discovered something incredible: the multiplier in Owlbears does nothing to your score! I was incredulous, so I peeked at the scripts again. Sure enough, this line is commented:
Code: Select all
#value := value * mult
score := score + value
Last edited by TMC on Wed May 10, 2017 3:20 pm, edited 3 times in total.
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I'm going to show a sudden surge of authority and declare the Owlbears version 17.3.30 high score table DEAD
I am developing a new version which fixes the score multiplier bug as well as other balance changes, which will justify a new high score table for the new "season".Final 17.3.30 scores wrote:Owlbears
NAME - SCORE
1. TMC - http://tmc.castleparadox.com/pics/owlbearsTopScore.html
2. Newbie Newtype - 53,700
3. Willy Elektrix - 52,000
4. kylekrack - 28,800
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
- Willy Elektrix
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As many times as I've played this, I always thought my scores should be higher. Good find!TMC wrote:Keep trying, I know you can beat him... but can you beat me? ;)
I beat my previous score by 100, making it a series 43,500, 43,600, 43,700, 43,800.
Then I kept playing.
I'm going to make you watch the recording to see what score I got, because what fun is knowing the result ahead of time?
http://tmc.castleparadox.com/pics/owlbearsTopScore.html
Watching a long gif is annoying, so I converted it to mp4/webm too.
Too bad I didn't record audio (and it's not possible to record an .ohrkeys file, because 'milliseconds' would desync it).
In other news, I discovered something incredible: the multiplier in Owlbears does nothing to your score! I was incredulous, so I peeked at the scripts again. Sure enough, this line is commented:However, the multiplier is still important, since you get extra lives based on points with the multiplier applied, not the score that's actually displayed. If that line were uncommented, the game difficulty would always increase in proportion to the number of lives you gained (which would be one at 15000, the next at 45000, and the third never).Code: Select all
#value := value * mult score := score + value
Impressive score too. I like the speedy berserk owlbears.