What would you like to see finished?
Animated Enemies, Animated Everything, More Animations!
37% (10)
Futuristic Tileset/Setting with Technology and Robuts and GONZ
3% (1)
Beautiful Fancy/Arty stuff :lp like a pleasant dream :3 Can I haz chibi stylez?
0% (0)
Traditional yet basic RPG fare. Classics are enduring.
7% (2)
Wacky Crazy Out theeeeere maaaaaan kinda thingy. Hey, pass the bong!
11% (3)
Serious, realistic, gritty stuff. Let's be serious. We're all going to die. CUSTOM will never be finished. I'm never going to get married and I'm poor and... Well, fantasy is my only escape from dreary socio-political garbage. That and satirical video gam
3% (1)
I can make it at home for NOTHING!! Bwa ha ha ha. P.s. you still have a long way to go. I should know, so do I
18% (5)
I slime in a box and I call it art. You slime in my mouth and call it love. The world is covered with slime. I'm slippery and I must stand.
18% (5)
Total Votes: 27
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Chemical Slime
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 PostThu Mar 26, 2020 12:11 am
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so a while ago i was working on a platformer in the OHR
Chemical Slime
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 PostThu Mar 26, 2020 12:34 am
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this is an attempt at an action game.
not sure if i like how it turned out, and it needs more planning to implement gamefeel/action
I also tried out other game concepts.
I like the OHR for simplicity, rapid prototyping, debugging and portability
Liquid Metal King Slime
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 PostThu Mar 26, 2020 9:52 am
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SwordPlay wrote:
so a while ago i was working on a platformer in the OHR


This is delightful! :D
Chemical Slime
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 PostSat Apr 25, 2020 12:30 am
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I was working on a tactics engine thingy recently.
Metal Slime
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 PostMon Apr 27, 2020 5:16 pm
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note, sword says:

SwordPlay wrote:
tactics


but when we pressed him against the wall in chat, he said it was a RealTimeSystem

the more you know.
Chemical Slime
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 PostMon Apr 27, 2020 9:19 pm
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it could easily be extended to a turn based system (I dont really intend to. or want to) or a nuclear missile launch utility (trivial. considering it)

also, i'll say anything if you press me up against the wall.
"Fantasy abandoned by reason produces impossible monsters:
united with reason, is the mother of the arts and the origin of their marvels."
Metal King Slime
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 PostTue Apr 28, 2020 4:00 pm
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Whoa! Blindsighted. Impressive. I mustn't be watching discord at the right time of day, because I saw nothing.
Am I king?
Yes, OK, you can have your pathfinding improvements for tactical combat. Just as long as it's not military purpose.
Chemical Slime
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 PostSat May 02, 2020 9:12 pm
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This is a personal project where I prototyped some ideas.
In it you play as a cell, collect genes which grant powers, and manage your resources/organs/metabolic processes.
"Fantasy abandoned by reason produces impossible monsters:
united with reason, is the mother of the arts and the origin of their marvels."
Metal King Slime
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 PostSun May 03, 2020 3:26 pm
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Ah, you did some more on that crazy thing, whatever it is! (A description maybe?)
It looks intriguing but I'm not sure whether it's aiming to be a game, or a Dwarf Fortress-level simulation.
Chemical Slime
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 PostSun May 03, 2020 8:35 pm
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its not as deep as dwarf fortress sadly.
I have an idea that its a generated world, you build your own weapons, negotiate and fight with other generated cells (and colonies) and there's some kind of progression, with the end goal being either to leave the planet and brave the harsh ravages of space, becoming an alien in another world, or something...
or you become the dominant life form. or both. I dunno yet
"Fantasy abandoned by reason produces impossible monsters:
united with reason, is the mother of the arts and the origin of their marvels."
Metal King Slime
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 PostThu May 07, 2020 3:06 pm
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Well if you pulled that off, it sounds like it'd be great. I heard some other people didn't pull it off (but I wouldn't know).

But, really, it's a promising concept and wide-open for invention. You're so unconstrained by conventions set by games that have come before. That kind of (necessity of) invention looks in practice like randomly thrashing about, misshapen ideas and prototypes, so don't be discouraged if that's all you've got. I think the key ingredient of experimental search is testing.
Liquid Metal Slime
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 PostThu May 07, 2020 7:57 pm
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TMC wrote:
But, really, it's a promising concept and wide-open for invention. You're so unconstrained by conventions set by games that have come before. That kind of (necessity of) invention looks in practice like randomly thrashing about, misshapen ideas and prototypes, so don't be discouraged if that's all you've got. I think the key ingredient of experimental search is testing.


Works for me most of the time.
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Chemical Slime
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 PostWed May 27, 2020 4:51 pm
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I thought I might talk a little bit about my design philosophy for Hamstervania....

As always for me, the most important thing is resolution, screen size, and proportion.
I find this especially true for action games.

What good is it to have fancy effects if they occurring off-screen?
Can a game really be fair if they are being sniped or at the whim of off-screen elements?
If players constantly have to move around just to see their surroundings, doesn't that undermine the player character?

So, making sure the player can see or observe all important things easily is a priority.

This applies somewhat to HUD and other displayed elements, such as text floats and what-have-you

Following on from this we have something like camera-work, direction, and (visual) pacing.

How long does it take to register new items or objects? What is the quickest rate that is reasonable to expect of players?
What is the slowest rate that does not turn off players?

How should scenes movement be directed?
Given the screen size/ratio, likely to be rectangular, it makes more sense to have important things in the larger (horizontal) axis.
It's annoying to not be able to see as well in some directions (up/down) compared to others (left/right)
so scenes, maps, direction etc., should all consider this important fact.

On the other hand, the limited size of the vertical axis can make for unique situations, e.g, surprises Smile

In so many ways, constraints dictate our method.
This includes self-imposed constraints, such as the game style, theme, etc., which may exclude certain possibilities.
Liquid Metal King Slime
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 PostFri Jun 12, 2020 8:25 pm
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love all the tech demos
your platformer, hamstervania looks interesting. Would love to see that expanded upon.
Chemical Slime
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 PostSat Jun 13, 2020 6:06 am
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Hamstervania is ongoing. I sometimes post updates (and demos) to the ss discord (for some reason. sorry)
Gaplan is taking on most graphical duties... i actually need help in other departments too, at some point.

I want to enter a demo in HOTOHR if possible
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