What kind of art? What kind of future? What kind of engine?
Moderators: Bob the Hamster, marionline, SDHawk
Cool, another atmospheric post-apocalyptic game. But, two games? Was that serious - do you mean releasing an update to one of your existing games, perhaps?
Don't get too ambitious though, maybe try to figure out what part of the game could be released as a demo, to give you a better chance of actually releasing somethng within the contest deadline.
Don't get too ambitious though, maybe try to figure out what part of the game could be released as a demo, to give you a better chance of actually releasing somethng within the contest deadline.
Last edited by TMC on Tue May 22, 2018 11:46 am, edited 1 time in total.
- SwordPlay
- Chemical Slime
- Posts: 966
- Joined: Sun Jan 22, 2017 9:32 am
- Location: London, England
- Contact:
Oops. Forgot that I can just go with a demo instead of rushing to make an entire game.
I'm not (that) worried about time because I can work extremely quickly using experimental techniques. But it's difficult to control the output precisely because I'm still learning about it.
If it works (or not) I'll let people know.
I'm not (that) worried about time because I can work extremely quickly using experimental techniques. But it's difficult to control the output precisely because I'm still learning about it.
If it works (or not) I'll let people know.
- SwordPlay
- Chemical Slime
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Not sure why but I made this game (unfinished) where you RP as slime/cells.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Last edited by SwordPlay on Mon Sep 24, 2018 8:27 am, edited 1 time in total.
"Imagination. Life is your creation."
- SwordPlay
- Chemical Slime
- Posts: 966
- Joined: Sun Jan 22, 2017 9:32 am
- Location: London, England
- Contact:
I made a script to order npcs to a tile. I plan to use it for other things as well.
This simplified version doesn't let you move more than 1 npc at a time. But it's less broken :P
This simplified version doesn't let you move more than 1 npc at a time. But it's less broken :P
Code: Select all
# A = Bring up a cursor to move NPC 0
# R = Bring up a cursor to move NPC 1
# Enter to confirm Aim
# Esc to cancel Aim
# There is somewhat of a problem with double-triggering. sorry!
global variable(1,cursor)
# this global variable to be a bitmask, so we can keep track of multiple cursors for e.g., different commands. not implemented.
script, select cursor, cursortype, variant, begin
# ABOUT THE NAME
# really this script should be called "Select Target (location)" (for an NPC or action). But really the cursor can be used for other stuff. Like a custom inventory scene :P
# use it however you like under CC-SA
# FIRST ARGUMENT = CURSOR DISPLAY OPTIONS
# SECOND ARGUMENT = RESULT/CONTENT
# You can use the arguments for other things, or add more arguments.
IF(cursor)THEN(show value(cursor))
ELSE(
wait for hero
suspend player
suspend NPCs
cursor:=create ellipse (20, 20, 240)
put slice (cursor, slice x(get hero slice(me)),slice y(get hero slice(me)))
# while the cursor exists, allow the player to move it, confirm and cancel. maybe other stuff goes here like HUD stuff or pop-up display
WHILE(cursor) DO(
IF(key is pressed(key:right))THEN(set slice x(cursor,slice x(cursor)+20), pan camera (right,1,20))
IF(key is pressed(key:left))THEN(set slice x(cursor,slice x(cursor)--20), pan camera (left,1,20))
IF(key is pressed(key:up))THEN(set slice y(cursor,slice y(cursor)--20), pan camera (up,1,20))
IF(key is pressed(key:down))THEN(set slice y(cursor,slice y(cursor)+20), pan camera (down,1,20))
IF(key is pressed(key:Enter))THEN(
wait
resume NPCs
pathfind NPC to (variant, (slice x (cursor)/20), (slice y(cursor)/20))
set slice visible(cursor,off),camera follows hero,resume player
# after the player resumes play
finish
subscript, finish, begin
wait for NPC(variant)
free slice(cursor),
end
break
)
IF(key is pressed(key:Esc))THEN(
# cancel
free slice(cursor),
camera follows hero
resume player
resume NPCs
break
)
wait
)
cursor:=0
)
end
plotscript, key, begin
if (key is pressed(key:A))THEN(select cursor(0,0))
# the bitmask is gibberish, but it basically makes an NPC (in this case ID:0) path to the cursor
if (key is pressed(key:R))THEN(select cursor(1,1))
# the bitmask is gibberish, but basically it makes a 2nd NPC (in this case ID:1) path to the cursor
end
- Attachments
-
- commanding 2 npcs to move
- 120000.gif (30.09 KiB) Viewed 8745 times
-
- with some other npcs for reference
- followerprogram0001.gif (82.16 KiB) Viewed 8745 times
Last edited by SwordPlay on Sun Oct 07, 2018 9:21 pm, edited 2 times in total.
"Imagination. Life is your creation."
Cool, this is definitely a useful script. Should clean it up and put it on the wiki. Similar to the existing Move NPC with the arrow keys.
Why not use "camera follows slice" instead of "pan camera"?
Why not use "camera follows slice" instead of "pan camera"?
- SwordPlay
- Chemical Slime
- Posts: 966
- Joined: Sun Jan 22, 2017 9:32 am
- Location: London, England
- Contact:
made this and i'm not sure why. I might fix it up and use it somehow. I had a big debate about using cogs/wheels, to symbolise the engine is working or a magnifying glass to represent the computer looking for information, or something like that. But light(ing) is very dramatic, so...
There aren't intended to be 4 logos. I just haven't decided where it's final location should be...
There aren't intended to be 4 logos. I just haven't decided where it's final location should be...
- Attachments
-
- pokemagi0017.gif (23.35 KiB) Viewed 8587 times
Last edited by SwordPlay on Wed Nov 14, 2018 7:00 am, edited 1 time in total.
"Imagination. Life is your creation."
- Bob the Hamster
- Lord of the Slimes
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you made this and you're not sure why. what is this, what's going on here. i read SwordPlay has 'never worked this seriously on a project', yet what is one left to adduce but design written on a spreadsheet like an absolute madman. what's the timeline, when can we expect the full release? what does your schedule look like? how much do you work on this every week? the final location should be above the light bulb. next you'll need to make the developer's room and enter another contest or three. but first you must code twenty more conceptual scripts. it's the only way
- SwordPlay
- Chemical Slime
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- Joined: Sun Jan 22, 2017 9:32 am
- Location: London, England
- Contact:
Will we be consumed by our dreams and desires, or absolved by them? Find out next time on: "Life: It's happening to YOU"
Last edited by SwordPlay on Sat Nov 17, 2018 1:15 am, edited 2 times in total.
"Imagination. Life is your creation."
I hope that they would consume us. What guilt is there to be absolved of but that of the dream never fulfilled? Go to bed at night and envision all the characters you have created. Claire, Teeboh. They are all staring at you, asking, wondering, why they will never be realized. We are surrounded by the ghosts of absolved dreams.