What kind of art? What kind of future? What kind of engine?

Make games! Discuss those games here.

Moderators: Bob the Hamster, marionline, SDHawk

What would you like to see finished?

Animated Enemies, Animated Everything, More Animations!
10
33%
Futuristic Tileset/Setting with Technology and Robuts and GONZ
1
3%
Beautiful Fancy/Arty stuff :lp like a pleasant dream :3 Can I haz chibi stylez?
0
No votes
Traditional yet basic RPG fare. Classics are enduring.
3
10%
Wacky Crazy Out theeeeere maaaaaan kinda thingy. Hey, pass the bong!
3
10%
Serious, realistic, gritty stuff. Let's be serious. We're all going to die. CUSTOM will never be finished. I'm never going to get married and I'm poor and... Well, fantasy is my only escape from dreary socio-political garbage. That and satirical video gam
1
3%
I slime in a box and I call it art. You slime in my mouth and call it love. The world is covered with slime. I'm slippery and I must stand.
6
20%
I slime in a box and I call it art. You slime in my mouth and call it love. The world is covered with slime. I'm slippery and I must stand.
6
20%
 
Total votes: 30

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SwordPlay
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Post by SwordPlay »

so a while ago i was working on a platformer in the OHR
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SwordPlay
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Post by SwordPlay »

I also tried out other game concepts.
I like the OHR for simplicity, rapid prototyping, debugging and portability
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this is an attempt at an action game.<br />not sure if i like how it turned out, and it needs more planning to implement gamefeel/action
this is an attempt at an action game.
not sure if i like how it turned out, and it needs more planning to implement gamefeel/action
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Bob the Hamster
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Post by Bob the Hamster »

SwordPlay wrote:so a while ago i was working on a platformer in the OHR
This is delightful! :D
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SwordPlay
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Post by SwordPlay »

I was working on a tactics engine thingy recently.
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charbile
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Post by charbile »

note, sword says:
SwordPlay wrote:tactics
but when we pressed him against the wall in chat, he said it was a RealTimeSystem

the more you know.
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SwordPlay
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Post by SwordPlay »

it could easily be extended to a turn based system (I dont really intend to. or want to) or a nuclear missile launch utility (trivial. considering it)

also, i'll say anything if you press me up against the wall.
"Imagination. Life is your creation."
TMC
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Post by TMC »

Whoa! Blindsighted. Impressive. I mustn't be watching discord at the right time of day, because I saw nothing.
Am I king?
Yes, OK, you can have your pathfinding improvements for tactical combat. Just as long as it's not military purpose.
Last edited by TMC on Tue Apr 28, 2020 4:01 pm, edited 1 time in total.
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SwordPlay
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Post by SwordPlay »

This is a personal project where I prototyped some ideas.
In it you play as a cell, collect genes which grant powers, and manage your resources/organs/metabolic processes.
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"Imagination. Life is your creation."
TMC
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Post by TMC »

Ah, you did some more on that crazy thing, whatever it is! (A description maybe?)
It looks intriguing but I'm not sure whether it's aiming to be a game, or a Dwarf Fortress-level simulation.
Last edited by TMC on Sun May 03, 2020 3:27 pm, edited 1 time in total.
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SwordPlay
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Post by SwordPlay »

its not as deep as dwarf fortress sadly.
I have an idea that its a generated world, you build your own weapons, negotiate and fight with other generated cells (and colonies) and there's some kind of progression, with the end goal being either to leave the planet and brave the harsh ravages of space, becoming an alien in another world, or something...
or you become the dominant life form. or both. I dunno yet
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Post by TMC »

Well if you pulled that off, it sounds like it'd be great. I heard some other people didn't pull it off (but I wouldn't know).

But, really, it's a promising concept and wide-open for invention. You're so unconstrained by conventions set by games that have come before. That kind of (necessity of) invention looks in practice like randomly thrashing about, misshapen ideas and prototypes, so don't be discouraged if that's all you've got. I think the key ingredient of experimental search is testing.
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Post by Pepsi Ranger »

TMC wrote:But, really, it's a promising concept and wide-open for invention. You're so unconstrained by conventions set by games that have come before. That kind of (necessity of) invention looks in practice like randomly thrashing about, misshapen ideas and prototypes, so don't be discouraged if that's all you've got. I think the key ingredient of experimental search is testing.
Works for me most of the time.
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SwordPlay
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Post by SwordPlay »

I thought I might talk a little bit about my design philosophy for Hamstervania....

As always for me, the most important thing is resolution, screen size, and proportion.
I find this especially true for action games.

What good is it to have fancy effects if they occurring off-screen?
Can a game really be fair if they are being sniped or at the whim of off-screen elements?
If players constantly have to move around just to see their surroundings, doesn't that undermine the player character?

So, making sure the player can see or observe all important things easily is a priority.

This applies somewhat to HUD and other displayed elements, such as text floats and what-have-you

Following on from this we have something like camera-work, direction, and (visual) pacing.

How long does it take to register new items or objects? What is the quickest rate that is reasonable to expect of players?
What is the slowest rate that does not turn off players?

How should scenes movement be directed?
Given the screen size/ratio, likely to be rectangular, it makes more sense to have important things in the larger (horizontal) axis.
It's annoying to not be able to see as well in some directions (up/down) compared to others (left/right)
so scenes, maps, direction etc., should all consider this important fact.

On the other hand, the limited size of the vertical axis can make for unique situations, e.g, surprises :)

In so many ways, constraints dictate our method.
This includes self-imposed constraints, such as the game style, theme, etc., which may exclude certain possibilities.
Last edited by SwordPlay on Wed May 27, 2020 4:59 pm, edited 2 times in total.
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Spoonweaver
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Post by Spoonweaver »

love all the tech demos
your platformer, hamstervania looks interesting. Would love to see that expanded upon.
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SwordPlay
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Post by SwordPlay »

Hamstervania is ongoing. I sometimes post updates (and demos) to the ss discord (for some reason. sorry)
Gaplan is taking on most graphical duties... i actually need help in other departments too, at some point.

I want to enter a demo in HOTOHR if possible
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Hamstervania EOS0040.gif
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Hamstervania EOS0222.gif
Hamstervania EOS0222.gif (200.97 KiB) Viewed 6403 times
Hamstervania EOS0210.gif
Hamstervania EOS0210.gif (26.5 KiB) Viewed 6407 times
Hamstervania EOS0028.gif
Hamstervania EOS0028.gif (113.14 KiB) Viewed 6409 times
Last edited by SwordPlay on Sat Jun 13, 2020 6:51 am, edited 11 times in total.
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