What kind of art? What kind of future? What kind of engine?

Make games! Discuss those games here.

Moderators: Bob the Hamster, marionline, SDHawk

What would you like to see finished?

Animated Enemies, Animated Everything, More Animations!
10
33%
Futuristic Tileset/Setting with Technology and Robuts and GONZ
1
3%
Beautiful Fancy/Arty stuff :lp like a pleasant dream :3 Can I haz chibi stylez?
0
No votes
Traditional yet basic RPG fare. Classics are enduring.
3
10%
Wacky Crazy Out theeeeere maaaaaan kinda thingy. Hey, pass the bong!
3
10%
Serious, realistic, gritty stuff. Let's be serious. We're all going to die. CUSTOM will never be finished. I'm never going to get married and I'm poor and... Well, fantasy is my only escape from dreary socio-political garbage. That and satirical video gam
1
3%
I slime in a box and I call it art. You slime in my mouth and call it love. The world is covered with slime. I'm slippery and I must stand.
6
20%
I slime in a box and I call it art. You slime in my mouth and call it love. The world is covered with slime. I'm slippery and I must stand.
6
20%
 
Total votes: 30

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Bob the Hamster
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Post by Bob the Hamster »

That fills me with joy :)
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SwordPlay
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Post by SwordPlay »

ta Bob, i appreciate that. also... don't be angry... it's all for you... everything I do is for you and the community... I love the OHR and am willing to die for it...
please, don't say no... take me with you Bob, wait, where are you going? nooooo

in all seriousness, I am finding it hard to continue working on games, but I have a design doc and lots of ideas for it.
It would be nice if I could get it all together in time.
"Imagination. Life is your creation."
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SwordPlay
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Post by SwordPlay »

working on a thing... this is a rough prototype

the small font is free to use.
its displayed using Prifurin's text/font system
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Acid Prototype0007.gif
Acid Prototype0007.gif (36.32 KiB) Viewed 4610 times
small font by Sword.bmp
small font by Sword.bmp (8.93 KiB) Viewed 4945 times
Last edited by SwordPlay on Thu Feb 25, 2021 9:33 pm, edited 3 times in total.
"Imagination. Life is your creation."
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SwordPlay
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Post by SwordPlay »

I started on a collision system from scratch the other day, and this time it works better than the last system, I SWEAR
Its probably more intensive due to using slices rather than variables
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plat vX0019.gif
plat vX0019.gif (110.66 KiB) Viewed 4800 times
Last edited by SwordPlay on Wed Jan 06, 2021 1:31 am, edited 1 time in total.
"Imagination. Life is your creation."
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SwordPlay
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Post by SwordPlay »

this is based on the improved collision system.
also: particle effects!
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plat vX0001.gif
plat vX0001.gif (307.4 KiB) Viewed 4730 times
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Bob the Hamster
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Post by Bob the Hamster »

Haha! That looks fun!
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RMZ
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Post by RMZ »

Swordplay's prototypes make me want to make all the games with him.
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SwordPlay
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Post by SwordPlay »

i created a custom inventory scene for fun/practice.

EDIT: it grew a bit
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7drl Tower0018.gif
7drl Tower0018.gif (814.19 KiB) Viewed 4596 times
Last edited by SwordPlay on Thu Mar 11, 2021 12:43 am, edited 3 times in total.
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Ravancloak
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Post by Ravancloak »

wow that inventory stuff is crazy impressive - if you prettied up the ui it'd be dope af!
Have a flower! ^-^~* (she/her)
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SwordPlay
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Re: What kind of art? What kind of future? What kind of engine?

Post by SwordPlay »

I try to post something here every 6 months, but I don't have much to show right now.
Still, I'm learning a lot of things and trying hard, and hope you all are too.
"Imagination. Life is your creation."
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SwordPlay
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Re: What kind of art? What kind of future? What kind of engine?

Post by SwordPlay »

Trying to post in this thread semi-regularly and being in a community was a very cool experiment for me.

However, I think that I failed, unfortunately, so I will not continue updating this thread in any kind of consistent manner, and will probably not continue to be a presence in the community (thank god, eh?)... looks like I annoyed you all for nothing, haha.
In retrospect, trying to get banned was probably an extension of these ideas, but I didn't have the courage to walk away or cut people off. Sorry for the trouble.

I'm still going to tinker and such (as always), but, I find the pressure and attention (of others) somewhat off-putting. Don't post here to say goodbye, I'm not going anywhere. I just don't want to interact with others anymore.

I hope you all got some inspiration to realise your projects in the context of the OHR. I know I did.
And if you do have inspiration, consider making a thread to share it! That'd be nice.
Attachments
here is a custom battle system i worked on for a project with Rav. its functional! hurray!<br />you can see a lot of placeholder text :P
here is a custom battle system i worked on for a project with Rav. its functional! hurray!
you can see a lot of placeholder text :P
heavy petting0000.gif (19.36 KiB) Viewed 2595 times
"Imagination. Life is your creation."
lennyhome
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Re: What kind of art? What kind of future? What kind of engine?

Post by lennyhome »

I'm making roads.
Image
And rivers.
Image
Last edited by lennyhome on Mon May 30, 2022 1:05 am, edited 1 time in total.
TMC
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Re: What kind of art? What kind of future? What kind of engine?

Post by TMC »

SwordPlay wrote: Sun May 22, 2022 2:04 am I hope you all got some inspiration to realise your projects in the context of the OHR. I know I did.
And if you do have inspiration, consider making a thread to share it! That'd be nice.
Thanks Sword. I've been meaning to re-start posting in my engine devlog thread too, so people have a sense of what's happening. Posting regularly is harder than it looks (for people like me anyway).

Is Ravancloak wanting to make something out of that? Looks neat.

I think the problem with pressure and attention comes from these experiments you build usually looking really ambitious. Most of them look like a prototype for a full-fledged game, a whole platformer or RPG, with all these unfinished bits, instead of unambitious self-contained experiments like Super Amazing Blue Ball Game or Who left all these clowns here? or <3. Not a criticism, since the goal is likely experimentation itself rather than to get to declare a project complete. I used to argue that getting something done and polished should be the strived for but I'm starting to wonder, why should it be? Just so we feel less anxiety for leaving something half-finished? Doesn't seem to bother Charbile, which works super well for him.
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SwordPlay
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Re: What kind of art? What kind of future? What kind of engine?

Post by SwordPlay »

time flies. life is busy. i haven't had a chance to work on anything since last time...
but i still think of you all a lot... hope you are doing well and keep well...
life is more serious than making games, it seems... my attention is often merited elsewhere

how can i talk about making games when so many important events are happening around me?
I regret I could not keep up with the pace of my own life.
I often sought the help of others because I believed they could support or assist me, but...
I mean I tried a few times to be sincere but it was pretty embarassing... nevermind, slime this slime haha...
I worry it is a burden to others. Certainly it is a burden to me.
Who could guess that we could live in such a fragile future? I feel ashamed to ask for anything...
Behind the stroke of the brush is the artist, and the artist will outlive all art.
I hope I contributed something worthy to your lives. If not, I'm not torn up about it.
I'll come back and try again.
Maybe another time, like in the next 10-15 years, god willing.
"Imagination. Life is your creation."
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SwordPlay
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Re: What kind of art? What kind of future? What kind of engine?

Post by SwordPlay »

I'm still alive and working on things.
I have a little 3D game I'm making in Godot currently.
I have vague ideas it will be a roguelike, with some platforming and combat and things.
It is a lot of fun to learn! I find many recurring problems and themes in game design.
I hope I develop more, and I hope you all do too.
Love xXx
"Imagination. Life is your creation."
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