Mr. Triangle's Maze

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RMZ
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Post by RMZ »

Anybody that votes for Mr. Triangle's Maze and leaves a positive comment on the Steam page will totally get a free Steam key for the game providing it makes it.

It's crazy that everybody has loved this game and it's not been done for nearly 10 years. There's so much of the game that nobody has seen after that demo. Some of that is hinted in the trailer.

I did a ton of work on the art for this over the weekend, I'll try to share more screenshots sometime this week.
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RMZ
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Post by RMZ »

<a href="http://s19.photobucket.com/user/RedMave ... q.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... a0mgqq.png" border="0" alt=" photo TriMazeR0033_zpsgpa0mgqq.png"></a>

This isn't ruining the final boss, because it's INSANELY difficult. I've been playing it most of the night and can't beat it in it's current state.

Mr. Triangle acquires special armor, the Sword Armor which is an homage to Zero from Megaman X. Except for this update, I went ahead and gave him the Megaman Zero styled sword (which is actually the same as a pointing mouse sprite). I realize nobody has ever seen this area of the game, but it used to be incredibly awful looking.

For this fight, the Creator shoots these fireballs across the screen and any that you miss, make the fire wall on the left bigger until there is no more room to fight. So you have to use your sword to bat the fireballs back (which turns them red) and you gotta hope it hits the Creator. I can't exactly comment on this, but Worthy and I had made a demo for a helicopter game, and I'm fairly certain Mr. Triangle's rocket pack is the same physics as that failed game. It's that game plus Smokey McGoo I would say.
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Post by TMC »

Sounds like a good concept. I suppose that as you're forced further to the right you get less time to react, making it even harder, but (just philosophising on game design here) increasing the difficulty the more that the player fails, rather than the more progress the player makes, is probably not ideal. Is Mr Triangle wearing a jetpack?

The placement of the boss HP bar there (assuming that's what it is) seems a bit odd and hard to see.
Last edited by TMC on Wed Mar 01, 2017 11:12 am, edited 1 time in total.
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RMZ
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Post by RMZ »

TMC wrote:Sounds like a good concept. I suppose that as you're forced further to the right you get less time to react, making it even harder, but (just philosophising on game design here) increasing the difficulty the more that the player fails, rather than the more progress the player makes, is probably not ideal. Is Mr Triangle wearing a jetpack?

The placement of the boss HP bar there (assuming that's what it is) seems a bit odd and hard to see.
Yeah, there's lots of little notes for this fight and other fights for when/if Worthy gets back in action. Ideally it'd be a lot less punishing if the Creator shot energy blasts that didn't fuel the fire, but after each hit did so. It's an odd rhythm fight, but once you get good at it, it's a lot of fun.

Mr. Triangle is wearing a jet pack. He's a cross between Megaman X's Zero and Megaman 6's Rush Armor. The wings fly up on the side and allow him to hover.

At this point, it's all just a glorified reskin right now until I can sit down with Worthy about bosses and such. He's expressed interest, but I do have Spoonweaver lined up to possibly help, providing his schedule and the work load. I won't stress until after Steam Direct happens and all the art is 100% updated.
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Post by RMZ »

<a href="http://s19.photobucket.com/user/RedMave ... x.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... kfm85x.png" border="0" alt=" photo TriMazeR0001_zpsk9kfm85x.png"></a>

I'm trying to develop a new exit script for warping out of levels and I'm doing a little bit of a Tron thing, with a big beam of light. Because exits aren't always centered on the map, I can't exactly do the box screen size. I want to put the bottom of the rectangle at the foot of Mr. Triangle's sprites through pixel placement. Can somebody help me figure out what I might be doing wrong?

shapex:= hero pixel X (me)
shapey:= hero pixel Y (me)

exitbeam:=create rect (20,200,14)

set horiz anchor (exitbeam,edge:left)
set vert anchor (exitbeam,edge:bottom)

put slice (exitbeam,shapex,shapey)
Last edited by RMZ on Fri Mar 03, 2017 5:38 pm, edited 1 time in total.
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Bob the Hamster
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Post by Bob the Hamster »

If I am correctly understanding your goal, I think you just need to subtract out the camera pixel position

Code: Select all

beamx &#58;= shapex -- camera pixel x
beamy &#58;= shapey -- camera pixel y
put slice &#40;exitbeam,beamx,beamy&#41; 
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RMZ
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Post by RMZ »

I added +20 to the beamy and it did it exactly.

Can you kind of humor me a bit and explain what it is I did wrong and why what you did worked?
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Post by Bob the Hamster »

Sure!

The hero pixel x is measured relative to the top corner of the map

The position of a freshly created slice is relative to the screen.

So the method you used would have worked fine on a single-screen map, or it would have worked fine if you were in the top-left corner of a map.

subtracting the camera pixel position from the hero pixel position is effectively converting from map coordinates to screen coordinates
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Post by RMZ »

So this weekend I spent working on the final boss against Slither. In true final boss fashion, he has a final form and it takes inspiration from Megaman X's final fight against Sigma in terms of initial design. I remember thinking that in the beginning at least, but revisiting the art now, it just seems a bit more gruesome and alien-like than rip-off esque. Anyways, I think it was early 2015, I hired Soda Piggy to draw the game's ending credit screens and a couple of them had Slither from this fight. I used that image as a base for the redesign.

Pretty much everything looked awful in the original concept. Slither shot orbs that were just flashing black and purple orbs and they just looked bad. Now at least his projectiles look a bit more sinister to match his look. In this battle, Mr. Triangle is using the power of anti-virus energy to shoot anti-viral shots at Slither. When I designed the images for this fight originally I just made tiny triangle symbol orbs but that didn't make sense so I changed them to be a bit more in line with what the world uses as an icon for anti-virus protection, a shield. The clouds also look really great I think.

Overall I'm pretty pleased with the transformation for this fight.

<a href="http://s19.photobucket.com/user/RedMave ... o.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... sdvk0o.png" border="0" alt=" photo TriMaze_Slither0_zpsj8sdvk0o.png"></a>

<a href="http://s19.photobucket.com/user/RedMave ... n.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... dl8ctn.png" border="0" alt=" photo TriMaze_Slither1_zpsstdl8ctn.png"></a>

<a href="http://s19.photobucket.com/user/RedMave ... 5.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... xnptj5.png" border="0" alt=" photo TriMaze_Slither2_zps2kxnptj5.png"></a>
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Post by TMC »

Photobucket wasn't working for me for a couple days again, but now I can finally see the screenshots and comment! (A funny thing: for about three days now, I noticed my post didn't get posted because of a "Invalid Session" error, I hit Submit again, and never check back to notice I got the same error again)

Certainly looks much better now. Nice art by soda piggy, interesting to see the back-and-forth on the boss design. What do the hands do?
Since you've done the final boss, does this mean you've nearly finished touching up the game?
Last edited by TMC on Fri Mar 17, 2017 11:30 am, edited 2 times in total.
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Post by RMZ »

The hands I think have an attack where they are supposed to charge off and try to hit you. But as of now they just shoot those purple and white orbs out to hurt you.

I am most of the way done touching the game up. I think I got the virus levels and some cutscene graphics to do and I might be done. I still have to get the code issues organized to have Worthy fix up. I also requested some more music and backdrops from Soda Piggy. I know he's real busy doing Surlaw's Kaiju game so I tried to ask them to be done by like end of summer-ish to maybe not get in the way of that project.
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Post by RMZ »

Mr. Triangle's Maze is now part of a bundle. If you want to help Soda Piggy, Worthy and myself get our game through, please support the bundle and/or vote for it! Just today the bundle has spiked the Yes percentages up by like 30-40%.

https://groupees.com/greenlight

In addition to my secret projects, this does mean this game will likely get finished. Already alerted the two dudes about it. If all goes well, we can maybe see a summer release, but that is wishful thinking.
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Post by TMC »

16c a game! So that bundle's only been running half a day? Seems like there are a lot of bundles these days. Is groupee a prominent place to get bundles?

Since MTM isn't complete and released yet, how does that work? Have any of these games been released (outside of Steam)? Is there a good chance that some of them will never see the light of day, driving down the value of the bundle?

I'm amused by those system requirements, but I guess those are really the requirements for Windows. I guess the system requirement page on the wiki could be clearer.
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Post by RMZ »

I wouldn't know about where a good place to get bundles, they are all kind of a dime a dozen and they want to sell games cheap, and that kind of hurts when you want to make what you ask of your game (99 cents for MTA and Surfasaurus in this case), but they are a good way to make a few easy bucks.

I've told Groupees that MTM isn't finished and that it being released on Steam would encourage us to finish the game, affirming that the game is about 90% complete. That's what all of my screens were for this year, to get it consistent for them to have a copy of the game to see our intentions.
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Post by RMZ »

Well everybody, it's been a long wait, but Mr. Triangle's Maze has been greenlit on Steam right before it turned into Steam Direct! If nobody has listened to the kickass soundtrack Soda Piggy made (shy of 4 remaining songs) check it out.

https://sodapiggy.bandcamp.com/

Fenrir also made some great promotional artwork. He and I had preliminary conversations about Steam trading cards and such, so I hope to start collaborating with him on those next.

Thanks to everybody that voted, and yeah I got hazed for offering keys to people who voted for me, but if any of you did, maybe email redtrianglegames@gmail.com so I can email you guys free keys when we finish the game. Kind of nuts to think this game has been in production almost as long as Final Fantasy 15.
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