Sorry for the multiple questions lately.
Is there a way to test fighting enemies? So I can check for balance/ difficulty. Like setup my hero levels and test fighting a group?
Test combat
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- Mammothstuds
- Slime Knight
- Posts: 103
- Joined: Sun Mar 22, 2015 8:02 pm
Re: Test combat
What I normally do is I create a temporary NPC in the area my game is saved. I create a text box that triggers a battle with the enemy I want to fight (this is done in the conditionals section), and I make the NPC say that. So this way, I can fight the enemy every time I talk to the NPC. (Delete it when you're done, of course.)areleg wrote:Sorry for the multiple questions lately.
Is there a way to test fighting enemies? So I can check for balance/ difficulty. Like setup my hero levels and test fighting a group?
Hope this helps!
- Mammothstuds
- Slime Knight
- Posts: 103
- Joined: Sun Mar 22, 2015 8:02 pm
Not quite what you were asking for, but here's something related: In-game, press F8 to bring up the debug menu. Near the bottom is "Show/test battle formations", which shows which formations are part of the formation set assigned to the tile that the hero is currently standing on, and you can start any of those battles. So you could use this to trigger battles without need to set up an NPC.
Some debug tools to set up battles to test balance would be very nice.
Actually, you can script a lot of those sorts of debug tools yourself and create a menu to access them.
Some debug tools to set up battles to test balance would be very nice.
Actually, you can script a lot of those sorts of debug tools yourself and create a menu to access them.