TMC wrote:OK. I just have to decide whether to make it an option in the initial/menu game, the subgame, or an argument to rungame. Hmm, since rungame is (currently) used to chain back, I guess it makes most sense to make this an option in the initial game, which remains in effect regardless of all rungame calls.
I agree with this.
This feature is really going to help the compilation.
Gizmog wrote:Two potential complaints:
A) If you open the thing in Game.exe, the Megallenium file lists Gomie as the author, and that oughta be Megallenium Group or something.
B) It's still using a font from a Shin Megami Tensei game. That may or may not be a legal issue? But if you're going to sell this thing (which makes me paranoid as hell) it's worth knowing about. Any imported font should instantly fix the issue.
A) I'll get that fixed.
B) We're not going to sell the game. Maybe I'll change the font. I'm pretty sure we'll fly WAY under the radar with this in any case.
Willy Elektrix wrote:
B) We're not going to sell the game. Maybe I'll change the font. I'm pretty sure we'll fly WAY under the radar with this in any case.
*Update main menu to use new full-screen/window options for "run game" when TMC includes them in the new nightly.
*Box art. This will be used on the 1st page of instruction manual and for promotion (maybe).
*Get final versions of PicOHRoss and Owlbears.
Once that stuff is done. I'll put out the first 1.0 official release. Then I need to make a trailer, screenshots, and animated GIFs and starting promoting!
Bizarrely awesome!
(When you first showed a draft I had no suspicion that it was for the boxart!)
OK, I finally implemented the setting to preserve fullscreen state when using "run game". In fact, I made it the default, so simply downloading the latest nightly (after first waiting for it to be rebuilt: build 8725) will cause the fullscreen settings and remembered state for each spawned game to be ignored. (The new setting is in the Window Settings menu, and you want it set to "shared").
However, I did not upload the fix to gfx_directx.dll I mentioned, because it seemed to cause other problems. But I don't think you actually need this fix as long as you have it set to "shared". I can't tell, as I can't really test the game: It's really annoying for me to debug this due to a graphics driver problem; half the time when I fullscreen game.exe virtualbox freezes, or even causes my whole computer to freeze. I might make another attempt tomorrow, since I think I know the problem. So do make sure you test yourself. You could always just remove gfx_directx.dll to force gfx_sdl to be used instead. to get around the problem
Last edited by TMC on Fri May 05, 2017 4:41 pm, edited 1 time in total.
Hey! I saw the trailer. Looks pretty good. When I advertise to friends and such, is it better to send the itch.io link or the Game Jolt page? I was gonna do it randomly, but figured I should ask if there was a preference for any reason.