If that's the general consensus, then let's not use the a specific palette.TMC wrote:Like Gizmog and Feenicks I don't see much reason to use the NES palette specifically.
I mentioned Action 52 so people have some idea what I'm talking about. Although, you are right, I may not be communicating my idea clearly (or maybe people are not reading the content of my posts).TMC wrote:Referring to Action 52 seems to be causing everyone to assume that the games ought to be bad, despite your actual description of the goals; I suggest not associating with it (or Caltron 6-in-1).
I referenced those specific multi-carts so people have some idea about the suggested size and complexity of these games. I'm not really sure how to make this much more clear to people that the goal is not to make lousy games, but instead make something fun and somewhat polished, although simple.
Once we've established a little more about this project, I'll create a new thread with a more clear set of expectations and guidelines. This will be our formal development thread.
Games inspired Pong, Tetris, Mario are fine. Outright copies of those games with no new ideas or mechanics are not allowed. It's a creative dead end!TMC wrote:Although, would you like to encourage a collection of clones of classics like Pong, Tetris, Mario?
For instance, you can make a falling block puzzle game. You could even make falling block puzzle game using the Tetris shapes, but there must be something different about it. For instance, maybe it has a more complex scoring system, or power-ups, or RPG stats, or something.