OHRRPGCE feature requests/suggestions
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- Feenicks
- Metal Slime
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Thanks. [s]I'll be sure to edit this with an editor screenshot of some exaggerated enemy/attack stats when I get the chance.[/s]
Edit: there we go.
Edit: there we go.
- Attachments
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- This is a bit silly.
- not returning to this but.png (11.77 KiB) Viewed 1789 times
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- No more OHKOing final bosses now!
- no more ohkoing the final boss now.png (16.17 KiB) Viewed 1789 times
Last edited by Feenicks on Wed Sep 13, 2017 12:48 pm, edited 1 time in total.
- SwordPlay
- Chemical Slime
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Is there a hotkey to make maptiles fully passable or impassable (in all directions?), or to clear all the passability settings of a tile?
EDIT:
How about, when importing a graphics file and choosing the palette, using the number keys to choose the palette?
EDIT:
How about, when importing a graphics file and choosing the palette, using the number keys to choose the palette?
Last edited by SwordPlay on Sat Sep 23, 2017 3:25 am, edited 1 time in total.
- Bob the Hamster
- Liquid Metal King Slime
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I thought, "sure, that's only one line of code, I'll do it immediately". Well, to my surprise it wasn't. And while I was at it I noticed several bugs, and bad mouse handling all over the place.Virtuous Sword wrote:How about, when importing a graphics file and choosing the palette, using the number keys to choose the palette?
It's done now, and you can use the mouse to select the palette too (and you can also access the palette browser from there).
Still have another bug to fix, though...
Last edited by TMC on Sat Sep 23, 2017 3:38 pm, edited 1 time in total.
That was something that was annoying me too. I implemented it, though it took me a whole week because I got distracted with some work on the slice editor (almost all of which is so trivial that noone will notice and I've already forgotten what it was)Virtuous Sword wrote:For slices, I would like it if changing position, height or width disables 'fill parent' automatically.
Here's a strange one (more of an interface issue than a request):
Bale uses menus for conversations, and since a textbox is usually showing at the same time as the dialogue options, I set the menu's anchor point so that it shows below the text box. This is to prevent the menu overlapping with the dialogue. Quite often a menu can have many dialogue options visible at once.
The problem is that in custom when I am editing menus that have their anchor point set in the lower portion of the screen the menu items go "off screen", ie below the visible part of custom.exe's window. Resizing does not remedy this. It's not a problem in game.exe as the menu scrolls to compensate.
Bale uses menus for conversations, and since a textbox is usually showing at the same time as the dialogue options, I set the menu's anchor point so that it shows below the text box. This is to prevent the menu overlapping with the dialogue. Quite often a menu can have many dialogue options visible at once.
The problem is that in custom when I am editing menus that have their anchor point set in the lower portion of the screen the menu items go "off screen", ie below the visible part of custom.exe's window. Resizing does not remedy this. It's not a problem in game.exe as the menu scrolls to compensate.
Last edited by guo on Tue Sep 26, 2017 9:30 pm, edited 1 time in total.
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