Tim-Tim 2 Dev Thread
Moderators: Bob the Hamster, marionline, SDHawk
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6462
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
The interactive part.
Thinking a few in the npc filled areas.
Thinking a few in the npc filled areas.
Last edited by Spoonweaver on Tue Sep 19, 2017 6:48 pm, edited 1 time in total.
What's a box funded area? You're taking funding?
I take it that the game still doesn't really have a backstory. But you can still flesh out the setting of a game without adding a backstory by putting objects into it that tell you more about the places you're exploring, such as by putting furniture in a home to show it's lived in, or adding some artifacts from a previous event like a broken door, or a sign giving directions, or an axe near some cut trees, etc.
Or you could decide to just focus on the gameplay rather than exploration
I take it that the game still doesn't really have a backstory. But you can still flesh out the setting of a game without adding a backstory by putting objects into it that tell you more about the places you're exploring, such as by putting furniture in a home to show it's lived in, or adding some artifacts from a previous event like a broken door, or a sign giving directions, or an axe near some cut trees, etc.
Or you could decide to just focus on the gameplay rather than exploration
Last edited by TMC on Tue Sep 19, 2017 1:04 pm, edited 1 time in total.
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6462
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6462
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
unrelated, but I figured I'd post it here anyways;
I updated my website!
Hurray!
www.spoonweaver.com
I updated my website!
Hurray!
www.spoonweaver.com
- Bob the Hamster
- Lord of the Slimes
- Posts: 7658
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact:
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6462
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
That would be nice! I'd really like the see the level editor become a bigger draw - I hope we can make it easy for people to share the levels that they create. The editor was brilliant, but I think the engine needs to catch up to support that kind of feature.
Someone pointed out in a comment that the Cat In Box download link is wrong:
https://spoonweaver.blogspot.co.nz/p/cat-in-box.html
The blog pages for the games don't have all the links that the front page of the site do.
I see the twitter and email links in the page footer go to your resume instead! You've got a working twitter link in the header
I'm curious, do 000webhostapp.com not allow using your domain name (spoonweaver.com) other than as a redirect? I guess they charge extra?
Someone pointed out in a comment that the Cat In Box download link is wrong:
https://spoonweaver.blogspot.co.nz/p/cat-in-box.html
The blog pages for the games don't have all the links that the front page of the site do.
I see the twitter and email links in the page footer go to your resume instead! You've got a working twitter link in the header
I'm curious, do 000webhostapp.com not allow using your domain name (spoonweaver.com) other than as a redirect? I guess they charge extra?
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6462
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
Ha thanks
I'll try to fix all that soon
And yes, it's an extra charge. The site really doesn't get enough attention to warrant the extra price.
I'll try to fix all that soon
And yes, it's an extra charge. The site really doesn't get enough attention to warrant the extra price.
Last edited by Spoonweaver on Wed Sep 27, 2017 1:38 pm, edited 1 time in total.
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6462
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6462
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6462
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
Instead of a picture I decided I'd post a snip of code this time.
Will it be as exciting? Unlikely!
Do I care? ...well yea I care.
EDIT: I'm actually mostly posting this because I did the scripting on the go and I'm using slimesalad to send this to myself.
~I already sent it to myself in a PM, (more than once). I'm just being paranoid with the number of times I'm sending it.
And I dunno, figured it might be neat to see? ...maybe?
Will it be as exciting? Unlikely!
Do I care? ...well yea I care.
Code: Select all
#--v--lava-block------------
script,lavaBlock,begin
variable(npcb,npcbb,,npcccc, bloccc, iii,blox,bloy,blocclayer,gob)
npcb:=150
######152
for (iii,0,NPC copy count (npcb)-1,1) do, begin
npcbb:=npc reference (npcb,iii)
blox:=npc pixel X(npcbb)
bloy:=npc pixel Y(npcbb)
for (blocclayer,0,4,1) do, begin
npcbb:=NPC at pixel(blox+10,bloy+10,blocclayer)
gob:=get NPC ID (npcbb)
if (gob==8,or,gob==9,or,gob==10)
THEN ( playsound(3)
create npc (npcccc,npcx(npcbb),npcy(npcbb)+1)
change NPC ID (npcbb,130)
)
end
end
end
#--^--------------
#--v--lavablock-fire-effect------------
script,lavaBlockFireEffect,begin
variable(npcaa,npca)
npca:=151
npcaa:=npc reference (npca,0)
if (NPCextra(npcaa,extra1)==1) then ( destroynpc(npcaa) )
if (NPCextra(npcaa,extra1)==2) then (set npc direction (npcaa, right),setNPCextra(npcaa,extra1,1))
if (NPCextra(npcaa,extra1)==3) then (set npc direction (npcaa, down),setNPCextra(npcaa,extra1,2))
if (NPCextra(npcaa,extra1)<<1) then (set npc direction (npcaa, left),setNPCextra(npcaa,extra1,3))
put npc ( npcaa,heropixelx(0),heropixely(0))
end
#--^--------------
#--v--lock-doors----
script,lockDoors,begin
variable(npcb,npcbb,,npcccc, bloccc, iii,blox,bloy,blocclayer,gob)
npcb:=155
for (iii,0,NPC copy count (npcb)-1,1) do, begin
npcbb:=npc reference (npcb,iii)
blox:=npc X(npcbb)
bloy:=npc Y(npcbb)
if (NPCextra(npcbb,extra1)<>2) THEN ( setNPCextra(npcbb,extra1,2) , write pass block (blox,bloy,15) )
end
end
#----------------------------------
#-------156
##if (getNPCID(THING)==156) THEN (arrowon:=1,uparrownpc:=getNPCID(THING))
##------
##
##GLOBAL (gkey)
##
## if (getnpcid(uparrownpc)==156)
## then ( usedelay:=10
## if (gkey>=1) then (
## set tag (15,on) , gkey:=gkey--1, keyArrow
## destroynpc(156),destroynpc(156)
## write pass block (npcX(155),npcY(155),0)
## destroynpc(155) )
## else( cancelArrow )
## )
##
#-------156
##script,keyArrow,begin
##Alter NPC (107,NPCstat:picture, ##keypicnumber## )
##changenpcid(NPC reference (50),107)
##arrowInUse:=10
##playsound (12)
##end
#----------------------------------
#--^-------------
EDIT: I'm actually mostly posting this because I did the scripting on the go and I'm using slimesalad to send this to myself.
~I already sent it to myself in a PM, (more than once). I'm just being paranoid with the number of times I'm sending it.
And I dunno, figured it might be neat to see? ...maybe?
Last edited by Spoonweaver on Sat Apr 28, 2018 7:09 pm, edited 1 time in total.
- Bob the Hamster
- Lord of the Slimes
- Posts: 7658
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact: