Tim-Tim 2 Dev Thread
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- Spoonweaver
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I've been working on the design for these for a while.
After a lot of internal debate I decided to make them spider webs.
What do you think?
After a lot of internal debate I decided to make them spider webs.
What do you think?
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Last edited by Spoonweaver on Wed May 23, 2018 2:22 am, edited 1 time in total.
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- Spoonweaver
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You can not look up or down while standing anymore, I took it out of the game.
It wasn't really adding anything, and would lead people to think it should do things it did not, like move the camera or aim rocks better. They only thing it really DID do was allow people to aim rocks directly down while jumping. This is a much more accurate way to aim rocks, however it seemed to much like mario, as you'd be jumping on top of things to kill them. Plus it took away from the intentionally awkward rock throwing.
But yes, you can throw SOME things up while climbing.
I've actually discovered a few bugs while making this gif... they're not small.
It wasn't really adding anything, and would lead people to think it should do things it did not, like move the camera or aim rocks better. They only thing it really DID do was allow people to aim rocks directly down while jumping. This is a much more accurate way to aim rocks, however it seemed to much like mario, as you'd be jumping on top of things to kill them. Plus it took away from the intentionally awkward rock throwing.
But yes, you can throw SOME things up while climbing.
I've actually discovered a few bugs while making this gif... they're not small.
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- Spoonweaver
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Yetis (50% done)
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Last edited by Spoonweaver on Wed May 30, 2018 8:09 pm, edited 1 time in total.
- woahpotato
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- Spoonweaver
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How right you were. It's glorious.woahpotato wrote:seeing that it's 50% done hypes me
One comment though, the walking animation, while otherwise nice, it looks like the feet are a bit misplaced. In the standing pose the feet are about 5 pixels apart, but while walking, when the front foot is forward it's only a couple pixels from where the back foot is when it's forward. It results in the illusion that it's the same foot, shuffling back-and-forth a couple pixels, rather than that the feet swapped positions. Plus it kind of looks like the leg is bent the wrong way at the knee, to result in a foot so far back from where it should be.
Last edited by TMC on Sat Jun 02, 2018 2:18 am, edited 1 time in total.
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- SwordPlay
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so enemies have krazy reactions to being hit? interesting. and the cartoony animation is cool as well! <3
@TMC about the feet being animated oddly. I think a bigger issue is shading rather than positioning. If the back foot is darker/shadowed compared to the foot in the foreground, it should register better.
@TMC about the feet being animated oddly. I think a bigger issue is shading rather than positioning. If the back foot is darker/shadowed compared to the foot in the foreground, it should register better.
Last edited by SwordPlay on Sat Jun 02, 2018 9:21 pm, edited 3 times in total.
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- Spoonweaver
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