Tim-Tim 2 Dev Thread

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Spoonweaver
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Post by Spoonweaver »

Ah, yes TMC you're right that all seems very strange indeed.
The truth is, that's a test map and in no way reflects the first map of the game.
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Post by Spoonweaver »

Finally got the tornado scroll working the way I want it to.
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Post by Spoonweaver »

Frogs
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Post by Spoonweaver »

Very Froggy
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Post by guo »

Gettin' froggy wit it
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Post by Spoonweaver »

The project is not dead.
It just took a holiday.

I was working on save/load menus today
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Post by TMC »

A custom save menu, custom font, custom cursor; neat!

But why is a brick wall floating in the sky?
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Post by Spoonweaver »

Dammit TMC.....

Look what you made me do!
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Post by Bob the Hamster »

That looks great!
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Post by Pepsi Ranger »

Even though I liked the look of the brick wall, that book is way cooler and probably better suited. Good thinking. Nice job.
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Spoonweaver
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Post by Spoonweaver »

Finally got the shops working the way I want them to
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Post by TMC »

That seems like a pretty nice system, although I can't see it in action. However... the store keeper is facing away anyway, why can't I pinch the potion?
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Post by Spoonweaver »

I'm thinking of having the store keeper always face you.
Also i didn't really like how stealing work d in spelunky so I don't think I want it in timtim
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Post by Spoonweaver »

Town
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Post by TMC »

Interesting designs. Will you be able to enter any of them? I can tell that it doesn't snow here (the roofs seem to have a low angle).

The clouds scroll by, right?
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