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Super Slime
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 PostMon Jun 10, 2019 5:41 pm
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Spoonweaver wrote:
TMC wrote:
Skeletal magma eel?
If you get unlikely, it could appear right beneath you? But maybe not impossible to react in time. Good for keeping players on their toes!


Yea, I thought on this for a while, but I mean, you got health. it's not a one hit kill. It's ok to be a little unfair. ...right?


You could instead show a disturbance in the lava where the thing is about to pop up.
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Liquid Metal King Slime
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 PostMon Jun 10, 2019 8:38 pm
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I'll adjust him during the play test phase I think.
I'm sure I'll end up having to adjust a few of the bosses honestly.
Metal King Slime
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 PostThu Jun 13, 2019 2:25 pm
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What are playtesters for if not to play unbalanced games?

Yes, I hadn't even noticed how nicely the grid-breaking was done, because I didn't notice any grid!
However, you do have no variantion, so it does look pretty plain. The texture on the lava is so subtle that it looks like it's just red.
Liquid Metal King Slime
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 PostThu Jun 13, 2019 8:20 pm
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Yea a lot of my doodads don't really fit in the boss area.
And the lava is a bit deeper here than you'll normally view it in game.
That said, I think the slight texture shows up better when the it's bigger on your screen.

Oh and yes, there is indeed a grid. This is all mapped int he ohr map editor. Uses the default walls and everything.
Red Slime
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 PostFri Jun 14, 2019 8:26 am
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Birds are always ready to catch some bugs. Send me on the hunt, if there is a proper alpha version.
Liquid Metal King Slime
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 PostFri Jun 14, 2019 2:38 pm
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I'm not quite ready for testers yet. But I will welcome anyone willing to test when I am ready. Mostly because I have to put things into treasure chests, like keys, so that some doors are actually able to be opened.
And 1 or 2 bosses are currently invincible.
It shouldn't be too much longer...
Of course I also thought I'd be done with the game 2 years ago, so....
Red Slime
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 PostSat Jun 15, 2019 7:40 am
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No rushing allowed! That results in half-finished things, which make the testers angry. And if you have attracted Birds to catch your bugs, don't mess around with them. Especially the magpies know, when you try to offer them low-quality vermin. And they know how to peck, too.
Liquid Metal King Slime
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 PostSat Jun 15, 2019 11:44 am
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When you are ready for playtesters, my oldest daughter will be enthusiastic about it. She still plays Tim-Tim 1 on our old OUYA from time to time
Liquid Metal King Slime
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 PostSat Jun 15, 2019 8:23 pm
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Glad to hear it.
And I look forward to the playtesting phase.
In all honesty the game is very playable right now, I'd say Alpha build essentially. But you have to use debug keys in a lot of areas. I guess I could sort of focus on making everything more playable rather than finish final areas, bosses, story, and npcs. .....I guess


Oh and I'm sorry to have sort of thrown out the 2 player mode I originally had for the game. ( It was very time consuming and the number of bugs it created were insurmountable. )
Liquid Metal King Slime
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 PostMon Jun 17, 2019 1:50 am
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Tim-Tim20017.gif
Worked on the dino head boss today.
Liquid Metal King Slime
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 PostMon Jun 17, 2019 9:46 am
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Coool!

Is there any significance to those two maptiles in the bottom right that change?
Slime Knight
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 PostMon Jun 17, 2019 9:52 am
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Awesome.
...spake The Lord Thy God.
Liquid Metal King Slime
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 PostMon Jun 17, 2019 1:38 pm
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Bob the Hamster wrote:
Coool!

Is there any significance to those two maptiles in the bottom right that change?


Incorrectly coded maptile placement. Its suppose to be the tiles behind you... I noticed but I was sort of done working on it for the day.
Liquid Metal King Slime
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 PostMon Jun 17, 2019 3:46 pm
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Oh, I get it! Those were supposed to block off the door behind you.
Liquid Metal King Slime
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 PostTue Jun 18, 2019 12:09 am
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Tim-Tim20020.gif
Bob the Hamster wrote:
Oh, I get it! Those were supposed to block off the door behind you.

Exactly. It seems I though Value went before x,y in write map block instead of after x,y.
Here's a more complete intro.
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