Tim-Tim 2 Dev Thread

Make games! Discuss those games here.

Moderators: Bob the Hamster, marionline, SDHawk

User avatar
Mogri
Super Slime
Posts: 4586
Joined: Mon Oct 15, 2007 6:38 pm
Location: Austin, TX
Contact:

Post by Mogri »

Spoonweaver wrote:
TMC wrote:Skeletal magma eel?
If you get unlikely, it could appear right beneath you? But maybe not impossible to react in time. Good for keeping players on their toes!
Yea, I thought on this for a while, but I mean, you got health. it's not a one hit kill. It's ok to be a little unfair. ...right?
You could instead show a disturbance in the lava where the thing is about to pop up.
User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6212
Joined: Mon Dec 08, 2008 7:07 am
Location: Home
Contact:

Post by Spoonweaver »

I'll adjust him during the play test phase I think.
I'm sure I'll end up having to adjust a few of the bosses honestly.
Last edited by Spoonweaver on Mon Jun 10, 2019 8:39 pm, edited 1 time in total.
TMC
Metal King Slime
Posts: 4090
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

What are playtesters for if not to play unbalanced games?

Yes, I hadn't even noticed how nicely the grid-breaking was done, because I didn't notice any grid!
However, you do have no variantion, so it does look pretty plain. The texture on the lava is so subtle that it looks like it's just red.
User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6212
Joined: Mon Dec 08, 2008 7:07 am
Location: Home
Contact:

Post by Spoonweaver »

Yea a lot of my doodads don't really fit in the boss area.
And the lava is a bit deeper here than you'll normally view it in game.
That said, I think the slight texture shows up better when the it's bigger on your screen.

Oh and yes, there is indeed a grid. This is all mapped int he ohr map editor. Uses the default walls and everything.
Last edited by Spoonweaver on Thu Jun 13, 2019 8:21 pm, edited 1 time in total.
User avatar
Bird
Slime Knight
Posts: 219
Joined: Thu Jan 26, 2012 2:19 pm
Location: Germany

Post by Bird »

Birds are always ready to catch some bugs. Send me on the hunt, if there is a proper alpha version.
User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6212
Joined: Mon Dec 08, 2008 7:07 am
Location: Home
Contact:

Post by Spoonweaver »

I'm not quite ready for testers yet. But I will welcome anyone willing to test when I am ready. Mostly because I have to put things into treasure chests, like keys, so that some doors are actually able to be opened.
And 1 or 2 bosses are currently invincible.
It shouldn't be too much longer...
Of course I also thought I'd be done with the game 2 years ago, so....
Last edited by Spoonweaver on Fri Jun 14, 2019 2:40 pm, edited 2 times in total.
User avatar
Bird
Slime Knight
Posts: 219
Joined: Thu Jan 26, 2012 2:19 pm
Location: Germany

Post by Bird »

No rushing allowed! That results in half-finished things, which make the testers angry. And if you have attracted Birds to catch your bugs, don't mess around with them. Especially the magpies know, when you try to offer them low-quality vermin. And they know how to peck, too.
User avatar
Bob the Hamster
Liquid Metal King Slime
Posts: 7449
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

When you are ready for playtesters, my oldest daughter will be enthusiastic about it. She still plays Tim-Tim 1 on our old OUYA from time to time
User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6212
Joined: Mon Dec 08, 2008 7:07 am
Location: Home
Contact:

Post by Spoonweaver »

Glad to hear it.
And I look forward to the playtesting phase.
In all honesty the game is very playable right now, I'd say Alpha build essentially. But you have to use debug keys in a lot of areas. I guess I could sort of focus on making everything more playable rather than finish final areas, bosses, story, and npcs. .....I guess


Oh and I'm sorry to have sort of thrown out the 2 player mode I originally had for the game. ( It was very time consuming and the number of bugs it created were insurmountable. )
User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6212
Joined: Mon Dec 08, 2008 7:07 am
Location: Home
Contact:

Post by Spoonweaver »

Worked on the dino head boss today.
Attachments
Tim-Tim20017.gif
Tim-Tim20017.gif (60.77 KiB) Viewed 2192 times
Last edited by Spoonweaver on Mon Jun 17, 2019 1:55 am, edited 1 time in total.
User avatar
Bob the Hamster
Liquid Metal King Slime
Posts: 7449
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

Coool!

Is there any significance to those two maptiles in the bottom right that change?
User avatar
TheLordThyGod
Slime Knight
Posts: 195
Joined: Thu May 14, 2015 9:18 pm
Location: Muscle Shoals, AL, USA, Earth, Solar System, Milky Way, Known Universe

Post by TheLordThyGod »

Awesome.
...spake The Lord Thy God.
User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6212
Joined: Mon Dec 08, 2008 7:07 am
Location: Home
Contact:

Post by Spoonweaver »

Bob the Hamster wrote:Coool!

Is there any significance to those two maptiles in the bottom right that change?
Incorrectly coded maptile placement. Its suppose to be the tiles behind you... I noticed but I was sort of done working on it for the day.
User avatar
Bob the Hamster
Liquid Metal King Slime
Posts: 7449
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

Oh, I get it! Those were supposed to block off the door behind you.
User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6212
Joined: Mon Dec 08, 2008 7:07 am
Location: Home
Contact:

Post by Spoonweaver »

Bob the Hamster wrote:Oh, I get it! Those were supposed to block off the door behind you.
Exactly. It seems I though Value went before x,y in write map block instead of after x,y.
Here's a more complete intro.
Attachments
Tim-Tim20020.gif
Tim-Tim20020.gif (309.91 KiB) Viewed 2146 times
Last edited by Spoonweaver on Tue Jun 18, 2019 12:22 am, edited 1 time in total.
Post Reply