Tim-Tim 2 Dev Thread

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Bob the Hamster
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Post by Bob the Hamster »

Looking great!

My daughter saw these screenshots on my phone and demanded to play.

I told her the game wasn't done yet and she would have to wait.

She asked "How long!" while staring at the clock as if it might be before bedtime.
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Post by Spoonweaver »

I'm working as fast as I can, I swear!
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Post by Spoonweaver »

worked on the flight and flame wave spells
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Post by Spoonweaver »

Protect spell up and running
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Post by Spoonweaver »

http://webm.land/media/BClY.webm

I recorded a short video of the different items that are currently working at or near end game levels.

Today I worked on the life fuel scroll. You can see it in this video. It's the one with the blood droplet above tim-tim's head.
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Post by guo »

Reassure me - this is made in the OHRRPGCE? It's phenomenal. The animations are top notch, the items & mechanics look fun and interesting, and the physics look great from what I could see. Looks like you'll be able to customise your playstyle based on what 3 items you have bound? I love it!
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Post by Spoonweaver »

Yea this is made with the ohrrpgce
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Post by TMC »

Looks great! That menu/UI is nicely polished.

Do the lightning zaps (and the bats) have pretty small hitboxes, or is there no indication when you injure one? I'm assuming they're one hit to kill.

Is it me, or is Tim-Tim's nose bigger in this one?
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Post by Spoonweaver »

I'm not exactly sure what you're asking about the hitboxes on injury.
To put it simply, the hitboxes are all roughly 10x10.
The bats are indeed 1 hit 1 kill. Not all enemies are though. The ones that aren't blink like tim-tim does when hit. (or change as the case may be)
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Post by Spoonweaver »

Was throwing knives today.
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Post by Spoonweaver »

They'll never find tim-tim now!
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Post by Bob the Hamster »

How does the invisibility spell work?

Can you walk through enemies unharmed? Or does affect enemies AI preventing them from following you, or something like that?
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Post by Spoonweaver »

Enemy ai prevents following and certain traps don't activate.
The protection spell allows you to walk through enemies unharmed.
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Post by Spoonweaver »

knife tricks
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Post by Spoonweaver »

upgrade the knife to a longer halberd? SECRET?!
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